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Send Game

A block-placing signal-processing game loosely based on minecraft and concepts from reactive extensions. Also my first ever proper F# program so it's probably kinda jank. For the moment I am building out some tutorial levels that introduce the concepts and then from there I will have to finally decide what this game is actually going to be. For now I'm having a lot of fun building everything.

Built with Xelmish by Chris Pritchard which lets you use the Elm architecture on top of MonoGame (replaced XNA) for game development. https://github.com/ChrisPritchard/Xelmish

screenshot

Setup

  • clone the thing
  • update submodules: git submodule update --init --remote --recursive
  • cd LearningMono
  • dotnet run

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