v0.4 release
0.4 - Lights off moved to Unity, colors configurations, proportional goals, bugs fixes
- The light is now directly switched on/off within Unity, configuration files stay the same
- Blackouts now work with infinite episodes (t=0)
- The rand_colors configurations have been removed and the user can now pass RGB values, see here
- Rewards for goals are now proportional to their size (except for the DeathZone), see here
- The agent is now a ball rather than a cube
- Increased safety for spawning the agent to avoid infinite loops
- Bugs fixes