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Graphics
miguel edited this page Jul 11, 2018
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Rendering is a crucial part in the brainGDX framework. libgdx already provides commands to render textures, sprites, particles and animations on the screen. The problem is when it comes to more complex examples:'
- how to render a village with 25 different NPCs without writing 25 Java classes?
- how to change the appearance of game objects dynamically?
- how to apply shaders onto game objects?
This chapter focues on the following aspects:
- Rendering displaying pixels onto the screen
- Game Camera using a virtual camera
- Render Pipelines how things are rendered onto the screen
- Shaders modifying pixels onto the screen