Releases: blackears/blenderUvTools
Update to Blender 4.0
New Align UVs tool
I've added a new tool to the trim sheet section. This new operator allows you to rotate the UVs of all faces so that the V of their UVs is pointing a long a given direction in 3D space. Useful for aligning a lot of tiles that you've just applied the Reset operation too. Also fixed an error in the rotate UVs tool where if multiple faces were selected then the UVs of the first face were copied to all faces.
Bugfix for UV Brush
There was an error where the UV brush was not calculating coorinates correctly when the origin of the mesh being stroked was something other than the identity. This has now been resolved.
Added to unwrap menu, better snapping in Face mode
Commands are now available in the Editor unwrap menu. Just enter edit mode and press 'U' in the viewport to open Blenders UV menu. Menu items for the UV Tools will be listed there.
A new Relocate Origin option had been added for when the Planar Projection operator is in Face mode. When checked, the control will be repositioned to be close to the center of the active face. Otherwise, the control will be at the true UV origin of the face (which may be far away from the face's center).
There have also been some updates to the visual layout of the UV Tools panel.
Uniform scaling for planar control and triplanar unwrap
Holding down the shift key when dragging scaling handles for the Planar Projection control will now force uniform scaling for u and v axes. Also added a Uniform Scaling checkbox to Triplanar Unwrap so that scaling for both axes can be specified in a single field.
New Copy Symmetric UV tool
Adding a new tool for copying UVs symmetrically across an axis.