Releases: blaumeise20/jell-machine
Releases · blaumeise20/jell-machine
Jell Machine v1.1.1
v1.1.1
No changes in the app itself, just fixed Windows build.
Jell Machine v1.1.0
v1.1.0
General improvements:
- Main menu now has a quit button
- Now internally uses Tauri (>100MB -> ~10MB download)
- Added loading screen
- Web version (https://play.jell-machine.com)
- Remade settings menu
- Menus now have a dynamic cell background (can be turned off)
Editor:
- Improved performance for big empty grid
- You can now undo everything (moving areas, pasting, deleting etc.)
- Better rotation animation
- Fixed rendering issue where the top and right row would not be rendered
Cells:
- Network mover is now hidden (don't ask why)
- Description updates/fixes
- Note cell length can now be configured
Jell Machine v1.0.0
v1.0.0
General improvements:
- Running got a bit faster
- All overlays now have a blurry transparent background
- Added global clipboard
Editor:
- Cells have hover information
- Press Cmd/Ctrl+Z to undo
- Rewrote rendering -> Animations work
- Debug menu has more information about the level
- J1 code got made shorter (old codes still work)
Cells:
- Note cell has more octaves (old levels don't work)
Fixes:
- Fixed bug with divergers storing cells
- Note cells can be disabled
- Fixed piston retraction
- Fixed running a single tick
v0.2.0 - third beta
v0.2.0
Third beta
General improvements:
- Added tips to main screen (GitHub PR #7)
- Added new J1 level code (unfinished | might break | use with care)
- Crash messages now contain more informations
Editor:
- Added debug menu with F3
- Added F2 for hiding/showing grid background
- Rework hotbar
- Added cell menu that can be accessed with right-click on hotbar cell
- Improved performance in nukes
- Press G to step one tick
- Added setting for animations
- Added moving with arrow keys (WASD still works)
- Settings are now accessible from the editor menu (ESC)
Select tool:
- Press Cmd/Ctrl+C to copy current selection
- Press Cmd/Ctrl+X to cut current selection
- Press Cmd/Ctrl+V to insert previous selection
- Added smart merging with ctrl
Cells:
- Tunneling cells
Redirector, tunnel, crossway, crossdirector - Jell cell
Useless, replaces touching cells with Jell cell - Random rotator
- Piston + sticky variant
- Border cell
Acts like a border in the middle of the grid - Portal
Can be connected to a different portal
Like remote Redirector - Nuke
explodes - Network mover
Too complex to explain, look at code - Note cell has black keys (old levels don't work)
Fixes:
- Fixed pixelated texture packs
- Texture packs should no longer break with new cells
- V3 exporting works fine now
- Unknown cells now show a "glitch texture" like Minecraft
- Importing errors now show inside a better dialog
New build for Linux!
+ dev builds
v0.1.0 beta release 2
v0.1.0
Second beta
Main menu:
- Added logo
- Added help screen
- Added level creation menu to input size
- Added settings screen
Level UI:
- Space key to start simulation
- Also fixed to make the play button not only make one step, but play constantly
- Set selected hotbar cell using 1-9 keys
- Go to next/previous hotbar item with (Shift+)Tab
- Combined rotators and push/slide cell
Switch between them using the<
key - Reset with T or button in menu
Select tool:
- Move selection with arrow keys
- Rotate grabbed selection with Q and E
- Flip grabbed selection with R and F
- Fill selection with G (Shift+G for placables)
Extensions:
- Everything is extension-based now
- Added a music cell
- Added disabler cell
- Added orientator cell
- Added arrow cell
- Concept of "tools"
currently auto can opener
Internal:
- Added slots (currently used for rotators and push/slide cell)
- Introduced a "cell type" system
- Reorganize UI files
- Unused error type for V2 code removed
- Updated window title to not be "Hello World!"
- Offset is now a Position
v0.0.1 first beta
FINALLY