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PROXX

PHP implementation of Minesweeper game. This application coming with CLI implementation of the game, but can be easily extended.

Requirements

Installation

Download the files or clone this project.

git clone https://github.com/mauserrifle/php-minesweeper.git

Get all dependencies through composer:

composer install

Running unit tests

./vendor/bin/phpunit tests

This should output like this :

..........................................                        42 / 42 (100%)

Time: 0 seconds, Memory: 4.00Mb

OK (42 tests, 142 assertions)

Playing

Run ./bin/proxx in your console

TODO

  • adding presets with different levels of complexity
  • ability to mark field with flag
  • interface/abstraction for game state storage
  • provide HTTP api for game
  • HTML/JS GUI

Customization

New implementations

The core of the application exist under BohdanDubyk\Proxx\Game\Core namespace. So basically to provide new game implementation, for example SPA implementation you need only properly use BohdanDubyk\Proxx\Game\Core\Engine API of enigne provided in Engine API section.

Currently application has only console implementation, and here is the example of how it's implemented (simplified)

public function runGame(?GameState $state = null): ?GameState
{
    try {
    return match ($state) {
        null, GameState::NOT_STARTED => $this->runGame($this->start()),
        GameState::STARTED => $this->runGame($this->next()),
        GameState::DEFEATE => $this->runGame($this->defeat()),
        GameState::WIN => $this->runGame($this->win()),
        GameState::STOP => null
    };
    } catch (GameException) {
        return $this->runGame($this->restart());
    }
}

Basically it's recursion which calling different methods depends on the current game state.

For example if you want to make HTTP implementation you simply need to run correct HTTP calls depends on the state provided in response. But also you need to think about how to store the user session (engine state, board etc.), it's up to you how to do it.

Cusomizing current CLI implementation

If you want to change a messages, board style or localazie the current CLI implementation, you can do it by simply implementing BohdanDubyk\Proxx\Game\Console\IO\. Game using BohdanDubyk\Proxx\Services\IOSymfonyManager implementation based on Symfony console component

Engine API

start(Position $position)

Description: This method trigger game start and generating the board. Should be called if game in one of states: GameState::NOT_STARTED, GameState::WIN and GameState::DEFEAT

Parameters:

  • Position $position - position of initial/first click to the board, depend on that click board will be generated. So board will be generated in a way that first click never will be on a bomb

Return value:

GameState - state of the game after method execution. It should be GameState::STARTED

Exception:

BohdanDubyk\Proxx\Game\Core\GameException - will be thrown if method called from incorrect state of the game

next(Position $position)

Description: This method making the click and revealing filed on the board in the place of provided position Should be called only if game is in GameState::STARTED state

Parameters:

  • Position $position - position of next click to the board

Return value:

GameState - state of the game after method execution. Can be eithre GameState::STARTED, GameState::WIN, GameState::DEFEAT

Exception:

BohdanDubyk\Proxx\Game\Core\GameException - will be thrown if method called from incorrect state of the game

restart(?Configuration $newConfiguration)

Description: This method can be called when you want to restart the board. This method will invalidate the current board. If configuration provided it'll replace existing config with it and will be used for new board generation Can be called from any state except GameState::STOP

Parameters:

  • P?Configuration $newConfiguration - optional congiguration, if you want to generate new board with new configurations

Return value:

GameState - state of the game after method execution. Can be eithre GameState::NOT_STARTED

Exception:

BohdanDubyk\Proxx\Game\Core\GameException - will be thrown if method called from incorrect state of the game

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