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Merge pull request #351 from brandmooffin/release/2.4.7.5
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Release/2.4.7.5
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brandmooffin authored May 23, 2024
2 parents 95cc95d + fd75cf4 commit 8f5a86f
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<?xml version="1.0" encoding="utf-8"?>
<PackageManifest Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011">
<Metadata>
<Identity Id="ProjectTemplatesExtension.327cd466-fef6-4389-b1ae-4bc0f776698b" Version="2.5.4" Language="en-US" Publisher="Cocos2D-Mono Team &amp; Broken Walls Studios" />
<Identity Id="ProjectTemplatesExtension.327cd466-fef6-4389-b1ae-4bc0f776698b" Version="2.5.5" Language="en-US" Publisher="Cocos2D-Mono Team &amp; Broken Walls Studios" />
<DisplayName>Cocos2D-Mono Project Templates</DisplayName>
<Description xml:space="preserve">This package contains a set of C# project templates written for the cocos2d-mono library </Description>
<MoreInfo>https://cocos2d-mono.dev/</MoreInfo>
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5 changes: 2 additions & 3 deletions Nuget Packages/Cocos2D.Android.nuspec
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<package >
<metadata>
<id>Cocos2D-Mono.Android</id>
<version>2.4.7.4</version>
<version>2.4.7.5</version>
<title>Cocos2D-Mono for Android</title>
<authors>Cocos2D-Mono Team, Broken Walls Studios</authors>
<owners>Cocos2D-Mono Team, Broken Walls Studios</owners>
Expand All @@ -13,8 +13,7 @@
<description>Cocos2D-Mono for Android</description>
<repository url="https://github.com/brandmooffin/cocos2d-mono" />
<releaseNotes>
- Add null checks for CCScheduler
- Improve reliability for CCLabel textures
- Improve texture cache for CCLabel textures
</releaseNotes>
<copyright>Copyright © 2024 Cocos2D-Mono Team; Broken Walls Studios, LLC.</copyright>
<tags>mono monogame cocos2d game</tags>
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5 changes: 2 additions & 3 deletions Nuget Packages/Cocos2D.Core.Android.nuspec
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<package >
<metadata>
<id>Cocos2D-Mono.Core.Android</id>
<version>2.4.7.4</version>
<version>2.4.7.5</version>
<title>Cocos2D-Mono for Core Android</title>
<authors>Cocos2D-Mono Team, Broken Walls Studios</authors>
<owners>Cocos2D-Mono Team, Broken Walls Studios</owners>
Expand All @@ -13,8 +13,7 @@
<description>Cocos2D-Mono for Core Android</description>
<repository url="https://github.com/brandmooffin/cocos2d-mono" />
<releaseNotes>
- Add null checks for CCScheduler
- Improve reliability for CCLabel textures
- Improve texture cache for CCLabel textures
</releaseNotes>
<copyright>Copyright © 2024 Cocos2D-Mono Team; Broken Walls Studios, LLC.</copyright>
<tags>mono monogame cocos2d game</tags>
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5 changes: 2 additions & 3 deletions Nuget Packages/Cocos2D.Core.DesktopGL.nuspec
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<package >
<metadata>
<id>Cocos2D-Mono.Core.DesktopGL</id>
<version>2.4.7.4</version>
<version>2.4.7.5</version>
<title>Cocos2D-Mono for Core DesktopGL</title>
<authors>Cocos2D-Mono Team, Broken Walls Studios</authors>
<owners>Cocos2D-Mono Team, Broken Walls Studios</owners>
Expand All @@ -13,8 +13,7 @@
<description>Cocos2D-Mono for Core DesktopGL (OpenGL Desktop Platforms)</description>
<repository url="https://github.com/brandmooffin/cocos2d-mono" />
<releaseNotes>
- Add null checks for CCScheduler
- Improve reliability for CCLabel textures
- Improve texture cache for CCLabel textures
</releaseNotes>
<copyright>Copyright © 2024 Cocos2D-Mono Team; Broken Walls Studios, LLC.</copyright>
<tags>mono monogame cocos2d game</tags>
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5 changes: 2 additions & 3 deletions Nuget Packages/Cocos2D.Core.Uwp.nuspec
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<package >
<metadata>
<id>Cocos2D-Mono.Core.Uwp</id>
<version>2.4.7.4</version>
<version>2.4.7.5</version>
<title>cocos2d-mono for Core UWP</title>
<authors>Cocos2D-Mono Team, Broken Walls Studios</authors>
<owners>Cocos2D-Mono Team, Broken Walls Studios</owners>
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<description>Cocos2D-Mono for Core UWP (Windows Universal)</description>
<repository url="https://github.com/brandmooffin/cocos2d-mono" />
<releaseNotes>
- Add null checks for CCScheduler
- Improve reliability for CCLabel textures
- Improve texture cache for CCLabel textures
</releaseNotes>
<copyright>Copyright © 2024 Cocos2D-Mono Team; Broken Walls Studios, LLC.</copyright>
<tags>mono monogame cocos2d game</tags>
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5 changes: 2 additions & 3 deletions Nuget Packages/Cocos2D.Core.Windows.nuspec
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<package >
<metadata>
<id>Cocos2D-Mono.Core.Windows</id>
<version>2.4.7.4</version>
<version>2.4.7.5</version>
<title>Cocos2D-Mono for Core Windows</title>
<authors>Cocos2D-Mono Team, Broken Walls Studios</authors>
<owners>Cocos2D-Mono Team, Broken Walls Studios</owners>
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<description>Cocos2D-Mono for Core Windows (DX)</description>
<repository url="https://github.com/brandmooffin/cocos2d-mono" />
<releaseNotes>
- Add null checks for CCScheduler
- Improve reliability for CCLabel textures
- Improve texture cache for CCLabel textures
</releaseNotes>
<copyright>Copyright © 2024 Cocos2D-Mono Team; Broken Walls Studios, LLC.</copyright>
<tags>mono monogame cocos2d game</tags>
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5 changes: 2 additions & 3 deletions Nuget Packages/Cocos2D.Core.iOS.nuspec
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<package >
<metadata>
<id>Cocos2D-Mono.Core.iOS</id>
<version>2.4.7.4</version>
<version>2.4.7.5</version>
<title>Cocos2d-Mono for Core iOS</title>
<authors>Cocos2D-Mono Team, Broken Walls Studios</authors>
<owners>Cocos2D-Mono Team, Broken Walls Studios</owners>
Expand All @@ -13,8 +13,7 @@
<description>Cocos2D-Mono for Core iOS</description>
<repository url="https://github.com/brandmooffin/cocos2d-mono" />
<releaseNotes>
- Add null checks for CCScheduler
- Improve reliability for CCLabel textures
- Improve texture cache for CCLabel textures
</releaseNotes>
<copyright>Copyright © 2024 Cocos2D-Mono Team; Broken Walls Studios, LLC.</copyright>
<tags>mono monogame cocos2d game</tags>
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5 changes: 2 additions & 3 deletions Nuget Packages/Cocos2D.DesktopGL.nuspec
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<package >
<metadata>
<id>Cocos2D-Mono.DesktopGL</id>
<version>2.4.7.4</version>
<version>2.4.7.5</version>
<title>Cocos2D-Mono for DesktopGL</title>
<authors>Cocos2D-Mono Team, Broken Walls Studios</authors>
<owners>Cocos2D-Mono Team, Broken Walls Studios</owners>
Expand All @@ -13,8 +13,7 @@
<description>Cocos2D-Mono for DesktopGL (OpenGL Desktop Platforms)</description>
<repository url="https://github.com/brandmooffin/cocos2d-mono" />
<releaseNotes>
- Add null checks for CCScheduler
- Improve reliability for CCLabel textures
- Improve texture cache for CCLabel textures
</releaseNotes>
<copyright>Copyright © 2024 Cocos2D-Mono Team; Broken Walls Studios, LLC.</copyright>
<tags>mono monogame cocos2d game</tags>
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5 changes: 2 additions & 3 deletions Nuget Packages/Cocos2D.Uwp.nuspec
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<package >
<metadata>
<id>Cocos2D-Mono.Uwp</id>
<version>2.4.7.4</version>
<version>2.4.7.5</version>
<title>cocos2d-mono for UWP</title>
<authors>Cocos2D-Mono Team, Broken Walls Studios</authors>
<owners>Cocos2D-Mono Team, Broken Walls Studios</owners>
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<description>Cocos2D-Mono for UWP (Windows Universal)</description>
<repository url="https://github.com/brandmooffin/cocos2d-mono" />
<releaseNotes>
- Add null checks for CCScheduler
- Improve reliability for CCLabel textures
- Improve texture cache for CCLabel textures
</releaseNotes>
<copyright>Copyright © 2024 Cocos2D-Mono Team; Broken Walls Studios, LLC.</copyright>
<tags>mono monogame cocos2d game</tags>
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5 changes: 2 additions & 3 deletions Nuget Packages/Cocos2D.Windows.nuspec
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<package >
<metadata>
<id>Cocos2D-Mono.Windows</id>
<version>2.4.7.4</version>
<version>2.4.7.5</version>
<title>Cocos2D-Mono for Windows</title>
<authors>Cocos2D-Mono Team, Broken Walls Studios</authors>
<owners>Cocos2D-Mono Team, Broken Walls Studios</owners>
Expand All @@ -13,8 +13,7 @@
<description>Cocos2D-Mono for Windows (DX)</description>
<repository url="https://github.com/brandmooffin/cocos2d-mono" />
<releaseNotes>
- Add null checks for CCScheduler
- Improve reliability for CCLabel textures
- Improve texture cache for CCLabel textures
</releaseNotes>
<copyright>Copyright © 2024 Cocos2D-Mono Team; Broken Walls Studios, LLC.</copyright>
<tags>mono monogame cocos2d game</tags>
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5 changes: 2 additions & 3 deletions Nuget Packages/Cocos2D.iOS.nuspec
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<package >
<metadata>
<id>Cocos2D-Mono.iOS</id>
<version>2.4.7.4</version>
<version>2.4.7.5</version>
<title>Cocos2d-Mono for iOS</title>
<authors>Cocos2D-Mono Team, Broken Walls Studios</authors>
<owners>Cocos2D-Mono Team, Broken Walls Studios</owners>
Expand All @@ -13,8 +13,7 @@
<description>Cocos2D-Mono for iOS</description>
<repository url="https://github.com/brandmooffin/cocos2d-mono" />
<releaseNotes>
- Add null checks for CCScheduler
- Improve reliability for CCLabel textures
- Improve texture cache for CCLabel textures
</releaseNotes>
<copyright>Copyright © 2024 Cocos2D-Mono Team; Broken Walls Studios, LLC.</copyright>
<tags>mono monogame cocos2d game</tags>
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<MonoGameContentReference Include="Content\Content.mgcb" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Cocos2D-Mono.Android" Version="2.4.7.4" />
<PackageReference Include="Cocos2D-Mono.Android" Version="2.4.7.5" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Framework.Android" Version="3.8.1.303" />
</ItemGroup>
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2 changes: 1 addition & 1 deletion Samples/AppGame/AppGame.Android/AppGame.Android.csproj
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<MonoGameContentReference Include="Content\Content.mgcb" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Cocos2D-Mono.Android" Version="2.4.7.4" />
<PackageReference Include="Cocos2D-Mono.Android" Version="2.4.7.5" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Framework.Android" Version="3.8.1.303" />
</ItemGroup>
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</CollectBundleResourcesDependsOn>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Cocos2D-Mono.iOS" Version="2.4.7.4" />
<PackageReference Include="Cocos2D-Mono.iOS" Version="2.4.7.5" />
<PackageReference Include="MonoGame.Framework.iOS" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
</ItemGroup>
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2 changes: 1 addition & 1 deletion Samples/AppGame/AppGame.iOS/AppGame.iOS.csproj
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<BundleResource Include="Content\sprites\ui.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Cocos2D-Mono.iOS" Version="2.4.7.4" />
<PackageReference Include="Cocos2D-Mono.iOS" Version="2.4.7.5" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Framework.iOS" Version="3.8.1.303" />
</ItemGroup>
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<AndroidResource Include="Resources\Values\Strings.xml" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Cocos2D-Mono.Core.Android" Version="2.4.7.4" />
<PackageReference Include="Cocos2D-Mono.Core.Android" Version="2.4.7.5" />
<PackageReference Include="MonoGame.Framework.Android" Version="3.8.1.303" />
</ItemGroup>
<ItemGroup>
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<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Cocos2D-Mono.Core.DesktopGL" Version="2.4.7.4" />
<PackageReference Include="Cocos2D-Mono.Core.DesktopGL" Version="2.4.7.5" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
</ItemGroup>
<ItemGroup>
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<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Cocos2D-Mono.Core.Uwp" Version="2.4.7.4" />
<PackageReference Include="Cocos2D-Mono.Core.Uwp" Version="2.4.7.5" />
<PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform" Version="6.2.11" />
<PackageReference Include="MonoGame.Framework.WindowsUniversal" Version="3.8.1.303" />
</ItemGroup>
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<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Cocos2D-Mono.Core.Windows" Version="2.4.7.4" />
<PackageReference Include="Cocos2D-Mono.Core.Windows" Version="2.4.7.5" />
<PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.1.303" />
</ItemGroup>
<ItemGroup>
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<BundleResource Include="GameThumbnail.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Cocos2D-Mono.Core.iOS" Version="2.4.7.4" />
<PackageReference Include="Cocos2D-Mono.Core.iOS" Version="2.4.7.5" />
<PackageReference Include="MonoGame.Framework.iOS" Version="3.8.1.303" />
</ItemGroup>
<ItemGroup>
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<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Cocos2D-Mono.DesktopGL" Version="2.4.7.4" />
<PackageReference Include="Cocos2D-Mono.DesktopGL" Version="2.4.7.5" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
</ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Cocos2D-Mono.Android" Version="2.4.7.4" />
<PackageReference Include="Cocos2D-Mono.Android" Version="2.4.7.5" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Framework.Android" Version="3.8.1.303" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Cocos2D-Mono.DesktopGL" Version="2.4.7.4" />
<PackageReference Include="Cocos2D-Mono.DesktopGL" Version="2.4.7.5" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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2 changes: 1 addition & 1 deletion Samples/Uwp/Cocos2dMonoGame.Uwp/Cocos2dMonoGame.Uwp.csproj
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<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Cocos2D-Mono.Uwp" Version="2.4.7.4" />
<PackageReference Include="Cocos2D-Mono.Uwp" Version="2.4.7.5" />
<PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform" Version="6.2.11" />
<PackageReference Include="MonoGame.Framework.WindowsUniversal" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
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<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Cocos2D-Mono.Windows" Version="2.4.7.4" />
<PackageReference Include="Cocos2D-Mono.Windows" Version="2.4.7.5" />
<PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
</ItemGroup>
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2 changes: 1 addition & 1 deletion Samples/iOS/Cocos2dMonoGame.iOS/Cocos2dMonoGame.iOS.csproj
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Expand Up @@ -119,7 +119,7 @@
<Content Include=".config\dotnet-tools.json" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Cocos2D-Mono.iOS" Version="2.4.7.4" />
<PackageReference Include="Cocos2D-Mono.iOS" Version="2.4.7.5" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Framework.iOS" Version="3.8.1.303" />
</ItemGroup>
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2 changes: 1 addition & 1 deletion Tests/cocos2d-mono.Tests/LabelTest/SystemLabelTest.cs
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Expand Up @@ -74,7 +74,7 @@ public SystemLabelTest()
AddChild(multiLineSystemLabel);
AddChild(mediumSystemLabel);
AddChild(largeSystemLabel);
// AddChild(japaneseSystemLabel);
// AddChild(japaneseSystemLabel);
scene.AddChild(japaneseSystemLabel);

smallAdjustDimensionSystemLabel.Dimensions = new CCSize(500, 0);
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5 changes: 2 additions & 3 deletions box2d/box2d.Android/box2d.Android.csproj
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Expand Up @@ -10,7 +10,7 @@
<BaseIntermediateOutputPath>obj\Android\Debug</BaseIntermediateOutputPath>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Version>2.4.7.4</Version>
<Version>2.4.7.5</Version>
<Title>box2d for Android</Title>
<Authors>Cocos2D-Mono Team, Broken Walls Studios</Authors>
<Description>box2d for Android</Description>
Expand All @@ -19,8 +19,7 @@
<RepositoryUrl>https://github.com/brandmooffin/cocos2d-mono</RepositoryUrl>
<PackageTags>mono monogame cocos2d game</PackageTags>
<PackageReleaseNotes>
- Add null checks for CCScheduler
- Improve reliability for CCLabel textures
- Improve texture cache for CCLabel textures
</PackageReleaseNotes>
<GeneratePackageOnBuild>False</GeneratePackageOnBuild>
<SupportedOSPlatformVersion>21.0</SupportedOSPlatformVersion>
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5 changes: 2 additions & 3 deletions box2d/box2d.DesktopGL/box2d.DesktopGL.csproj
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Expand Up @@ -12,7 +12,7 @@
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
<Version>2.4.7.4</Version>
<Version>2.4.7.5</Version>
<PackageId>box2d.DesktopGL</PackageId>
<Company>Broken Walls Studios</Company>
<Copyright>Copyright © 2024 Cocos2D-Mono Team; Broken Walls Studios, LLC.</Copyright>
Expand All @@ -25,8 +25,7 @@
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageReleaseNotes>
- Add null checks for CCScheduler
- Improve reliability for CCLabel textures
- Improve texture cache for CCLabel textures
</PackageReleaseNotes>
<PackageProjectUrl>https://github.com/brandmooffin/cocos2d-mono</PackageProjectUrl>
<RepositoryUrl>https://github.com/brandmooffin/cocos2d-mono</RepositoryUrl>
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4 changes: 2 additions & 2 deletions box2d/box2d.Uwp/Properties/AssemblyInfo.cs
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Expand Up @@ -35,5 +35,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.4.7.4")]
[assembly: AssemblyFileVersion("2.4.7.4")]
[assembly: AssemblyVersion("2.4.7.5")]
[assembly: AssemblyFileVersion("2.4.7.5")]
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