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Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
A demo project to showcase design patterns and game architecture using ScriptableObjects
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience…
This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity
📚 Library of all kind of scripts, snippets & shaders for Unity
Bringing Characters to Life with Computer Brains in Unity
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
For file structure, naming conventions and other things