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Fix unused example #4610

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4 changes: 2 additions & 2 deletions examples/ExampleBrowser/ExampleEntries.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -208,7 +208,7 @@ static ExampleEntry gDefaultExamples[] =
ExampleEntry(1, "Spheres & Plane C-API (Bullet2)", "Collision C-API using Bullet 2.x backend", CollisionTutorialBullet2CreateFunc, TUT_SPHERE_PLANE_BULLET2),
//ExampleEntry(1, "Spheres & Plane C-API (Bullet3)", "Collision C-API using Bullet 3.x backend", CollisionTutorialBullet2CreateFunc,TUT_SPHERE_PLANE_RTB3),

ExampleEntry(0, "Deformabe Body"),
ExampleEntry(0, "Deformable Body"),
ExampleEntry(1, "Deformable Self Collision", "Deformable Self Collision", DeformableSelfCollisionCreateFunc),
ExampleEntry(1, "Deformable-Deformable Contact", "Deformable contact", DeformableContactCreateFunc),
ExampleEntry(1, "Cloth Friction", "Cloth friction contact", ClothFrictionCreateFunc),
Expand All @@ -226,7 +226,7 @@ static ExampleEntry gDefaultExamples[] =
ExampleEntry(1, "Deformable-MultiBody Contact", "MultiBody and Deformable contact", DeformableMultibodyCreateFunc),
// ExampleEntry(1, "MultiBody Baseline", "MultiBody Baseline", MultiBodyBaselineCreateFunc),

ExampleEntry(0, "Reduced Deformabe Body"),
ExampleEntry(0, "Reduced Deformable Body"),
ExampleEntry(1, "Mode Visualizer", "Visualizer the modes for reduced deformable objects", ReducedModeVisualizerCreateFunc),
ExampleEntry(1, "Reduced Conservation Test", "Momentum conservation test for the reduced deformable objects", ReducedConservationTestCreateFunc),
ExampleEntry(1, "Reduced Springboard", "Moving rigid object colliding with a fixed reduced deformable objects", ReducedSpringboardCreateFunc),
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1 change: 0 additions & 1 deletion examples/MultiBodyBaseline/MultiBodyBaseline.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,6 @@ subject to the following restrictions:
#include "MultiBodyBaseline.h"
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
#include "btBulletDynamicsCommon.h"
#include "BulletSoftBody/btDeformableRigidDynamicsWorld.h"
#include "BulletSoftBody/btSoftBody.h"
#include "BulletSoftBody/btSoftBodyHelpers.h"
#include "BulletSoftBody/btDeformableBodySolver.h"
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