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Feature/native decorations #745

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@Areldir Areldir commented Feb 9, 2025

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crudelios and others added 30 commits April 24, 2024 17:34
-Added transalte of permissions
-Minor changes
Since people keep finding ways to get to the editor from the city, might as well add an official way to do it.

Just open the cheat console and type (without quotes): "debug.showeditor".

As expected, this is very buggy, so don't hope for much support. Proceed at your own risk.
Show a warning popup when trying to rename or delete a custom variable that is being used
- On par with latest english.c (Apr 30, 2024 - ca0edb5)
Areldir and others added 29 commits February 2, 2025 22:39
translation new lines [Update russian.c]
Fix missing "AD" on request dates on scenario events
* add new sounds for Prefecture, Engineer post, ConcreteMaker

* add sounds for plaza and roadblock

* add ambient sound "Rives"
- Decouple sound channels from their respective sound files. This allows saving of memory by only using a limited number of channels (and reusing them when needed). This should also make it easier to add new sounds.
- Couple city background sounds to the building properties, instead of relying on magic numbers
- Fix some bugs where buildings were being assigned the wrong background sounds
- On par with latest english.c (Feb 1, 2025 - 32cb185)
* message filter button centering

* center button message minor fix

* text offset

* the numeric input window now looks better

* "scenario events" window can accommodate 7 (previously 5) lines for both "Conditions" and "Actions".

* text offset (barracks)

* minor fix advisors windows (offset text)

* minimum repeat value for "reques" is 1,
minimum repeat value for "invasion" is 1.

* Update src/window/editor/scenario_event_details.c

Co-authored-by: José Cadete <[email protected]>

* Update src/window/editor/scenario_event_details.c

Co-authored-by: José Cadete <[email protected]>

* Update src/window/editor/scenario_event_details.c

Co-authored-by: José Cadete <[email protected]>

* Update src/window/editor/scenario_event_details.c

Co-authored-by: José Cadete <[email protected]>

* Update src/window/editor/scenario_event_details.c

Co-authored-by: José Cadete <[email protected]>

* Update scenario_event_details.c

* fix+2 Update scenario_event_details.c

---------

Co-authored-by: José Cadete <[email protected]>
- all house
- Prefecture
- Engineers post
- Barracks
- Nymphaeum
- Mausoleums all
- Brickworks
- Lighthouse
- Depot
- ConcreteMaker
add sounds for right-click:
- Native hut
- Native meeting
@Areldir Areldir closed this Feb 9, 2025
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