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Add support for state overlays.
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Stuart Buchanan
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Dec 17, 2020
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Original file line number | Diff line number | Diff line change |
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<?xml version="1.0" encoding="UTF-8" standalone="no"?> | ||
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<PropertyList> | ||
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<name type="string">approach</name> | ||
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<description> | ||
The plane will be in "approach" state with engines running. | ||
Initial Airspeed is set to 80 knots. | ||
You should also set an --altitude=... setting to start in-air | ||
and an offset position to a runway to practice approaches or use the launcher to set this up. | ||
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Start this state with --state=approach. | ||
</description> | ||
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<overlay> | ||
<controls> | ||
<engines> | ||
<engine n="0"> | ||
<throttle>0.6</throttle> | ||
</engine> | ||
</engines> | ||
<flight> | ||
<flaps>0.3333</flaps> | ||
</flight> | ||
</controls> | ||
<sim> | ||
<model> | ||
<c172p> | ||
<cockpit> | ||
<control-lock-placed>false</control-lock-placed> | ||
<control-lock-visible>false</control-lock-visible> | ||
</cockpit> | ||
<securing> | ||
<pitot-cover-visible>false</pitot-cover-visible> | ||
<cowl-plugs-visible>false</cowl-plugs-visible> | ||
<chock>false</chock> | ||
<tiedownL-visible>false</tiedownL-visible> | ||
<tiedownR-visible>false</tiedownR-visible> | ||
<tiedownT-visible>false</tiedownT-visible> | ||
</securing> | ||
<brake-parking>0</brake-parking> | ||
<damage> | ||
<left-wing>0</left-wing> | ||
<right-wing>0</right-wing> | ||
</damage> | ||
<control-surfaces> | ||
<elevator-checked type="bool">false</elevator-checked> | ||
<left-aileron-checked type="bool">false</left-aileron-checked> | ||
<right-aileron-checked type="bool">false</right-aileron-checked> | ||
<rudder-checked type="bool">false</rudder-checked> | ||
</control-surfaces> | ||
</c172p> | ||
</model> | ||
<presets> | ||
<speed-set type="string">knots</speed-set> | ||
<airspeed-kt type="int">80</airspeed-kt> | ||
<pitch-deg type="double">0</pitch-deg> | ||
<roll-deg type="double">0</roll-deg> | ||
<uBody-fps type="double">163</uBody-fps> | ||
<vBody-fps type="double">0</vBody-fps> | ||
<wBody-fps type="double">0</wBody-fps> | ||
<glideslope-deg type="double">-3</glideslope-deg> | ||
<trim type="bool">true</trim> | ||
<onground type="bool">false</onground> | ||
</presets> | ||
</sim> | ||
<engines> | ||
<engine> | ||
<oil-service-hours>100</oil-service-hours> | ||
<oil-level>7.0</oil-level> | ||
</engine> | ||
</engines> | ||
<fdm> | ||
<jsbsim> | ||
<engine> | ||
<damage-level>0</damage-level> | ||
</engine> | ||
<settings> | ||
<damage>0</damage> | ||
<damage-flag>0</damage-flag> | ||
</settings> | ||
<running>1</running> | ||
</jsbsim> | ||
</fdm> | ||
<consumables> | ||
<fuel> | ||
<tank n="0"> | ||
<level-gal_us>20</level-gal_us> | ||
</tank> | ||
<tank n="1"> | ||
<level-gal_us>20</level-gal_us> | ||
</tank> | ||
</fuel> | ||
</consumables> | ||
<systems> | ||
<electrical> | ||
<battery-charge-percent>100</battery-charge-percent> | ||
</electrical> | ||
</systems> | ||
</overlay> | ||
</PropertyList> |
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