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Issue 1327 #1328
Issue 1327 #1328
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… issue-1327 # Conflicts: # Nasal/c172p.nas # c172p-set.xml Signed-off-by: wlbragg <[email protected]>
…ecorder, pre-flight tutorial, checklist, contamination, wing fuel cap filling
@gilbertohasnofb @legoboyvdlp @dany93 |
@wlbragg could you please guide me on what needs testing exactly? I've been quite busy recently and I have not followed the conversations that were happening here in detail, my apologies. |
See #1327 (comment) |
I started to do part of the tests after your #1327 (comment) list, but it makes a lot of states and everything is not clear.
With save state off, the tank content is (I guess) the default one but the selected tank at start up is the last as at exit: the active tank is saved and retrieved, which I don't know if it is expected. The engine number (160 or 180 hp) is not saved, but it may not be the current subject.
"autostart" does not change the tank configuration nor the effective tank content. Not sure I have tested every possible combinations because save state "ON", "OFF" needs many simulator startups, which is tedious.
Display in accordance with the effective contents: correct.
Both, Left, Right, Off: in accordance with Fuel and Payload checked boxes. I don't know for the rest, I let people who implemented these features test them. |
Yes, I think it was decided to make the type of tanks selected at end of session persistent at startup always. Only the amount of fuel in the tank should be the "default" startup amount if "save state" is NOT active. That number should be approx. 25% of capacity of the selected tank type. If the "save state" is active then both the tank type and the amount of fuel left at the last sessions exit will be what you start with at the next session. I just verified this is the behavior I am seeing. So I think this is as expected and as designed.
No, I meant "autostart", I actually didn't even think about start with engine running. But even if we don't end up adopting @stuartbuchanan controller changes, we should merge the startup state work he did. That will eliminate the start with engine running as there will effectively be states for that. I can test that when the time comes. So I think we're good in this aspect.
No it is not the current subject, and I noticed it isn't saved with the "save state" active either.
Ah, good catch, @gilbertohasnofb would you have time to make the correct textures for the new tank sizes. We need textures for both... |
@wlbragg sorry, I missed this message. Sure, I will do that and upload it shortly. Can you confirm to me that the 24/48 texture is not going to be used any longer? |
@wlbragg done and pushed. New textures are in |
Yes, that is the plan. We will have a 21.5/43 and a 34/68 |
@dany93 @gilbertohasnofb @legoboyvdlp I removed the no longer needed textures, @gilbertohasnofb I combined the two textures so I could use texttranslate for the animation. |
Looks good, I updated the Gimp files in the other repo too.
I'm afraid I won't have too much free time in the next days to check this. @dany93 would you be able to do a final test and merge this please? |
I see no texture... ?? FG et SG 2020.3.0 cmake 354c681 Mon, 27 Apr 2020 10:41:20 -0400 Linux Mint 18, Qt 5.5 Reminder:
As nobody else brought remarks, I will merge it when the texture issue is solved, but it will be with that I was able to test. Agreed? |
@dany93 Sorry for the mix up. I made an assumption as to where that new texture belonged and got it wrong. It belongs with the main model textures and not an independent directory as there is no additional xml associated with it.
If no one else remarks with testing input to this within 24 hours as far as I am concerned, go ahead. |
Good for the fuel selector textures. |
Thanks a lot for this work! |
Fixes #1327