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Misc final ponder scene lang changes
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cakeGit committed Aug 3, 2024
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// 1.20.1 2024-08-02T17:54:09.165329 Create: Pattern Schematics/Registrate Provider for create_pattern_schematics [Recipes, Advancements, Loot Tables, Tags (blocks), Tags (items), Tags (fluids), Tags (entity_types), Blockstates, Item models, Lang (en_us/en_ud)]
// 1.20.1 2024-08-02T18:23:47.1883203 Create: Pattern Schematics/Registrate Provider for create_pattern_schematics [Recipes, Advancements, Loot Tables, Tags (blocks), Tags (items), Tags (fluids), Tags (entity_types), Blockstates, Item models, Lang (en_us/en_ud)]
ef2d06ece9923cc75b5e3dc3070df2808f1cdb74 assets\create_pattern_schematics\models\item\pattern_schematic.json
6d3646ec7fe803669476e65e7d373706b2016bee assets\create_pattern_schematics\lang\en_us.json
79f1b8656342eb1076dad4c796a19efab36b5c8d assets\create_pattern_schematics\lang\en_ud.json
9ad4b95266a9c56f7ce57c88934358f2c2e4de96 assets\create_pattern_schematics\lang\en_us.json
52ad853ba880d0ee6276b86c52c2307abc8ee35e assets\create_pattern_schematics\lang\en_ud.json
19e25b53bb643c63106b1f83e2f1fe5a6ac63f13 assets\create_pattern_schematics\models\item\empty_pattern_schematic.json
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{
"create_pattern_schematics.ponder.schematic_printing.header": "sɔıʇɐɯǝɥɔs uɹǝʇʇɐd ɥʇıʍ suɹǝʇʇɐd buıʇuıɹԀ",
"create_pattern_schematics.ponder.schematic_printing.text_1": "ǝɔɹnos ɐ sɐ ǝsn oʇ ɔıʇɐɯǝɥɔs ɐ ǝʌɐs ʇsɹıɟ ʇsnɯ noʎ 'sɔıʇɐɯǝɥɔs uɹǝʇʇɐd ǝsn o⟘",
"create_pattern_schematics.ponder.schematic_printing.text_2": "ɔıʇɐɯǝɥɔs ǝɥʇ ʎןddɐ oʇ ǝןqɐʇ ɔıʇɐɯǝɥɔs ɐ ǝsn 'uǝɥ⟘",
"create_pattern_schematics.ponder.schematic_printing.text_3": "ɔıʇɐɯǝɥɔs ǝɥʇ pɐoןdn puɐ ǝןqɐʇ ǝɥʇ ǝs∩",
"create_pattern_schematics.ponder.schematic_printing.text_4": "pǝʇɐǝdǝɹ ǝq uɐɔ ǝɹnʇɔnɹʇs ǝɥʇ 'ʇuǝɯǝɔɐןd uı ןooʇ ǝuoןɔ ǝɥʇ buısn 'uǝɥ⟘",
"create_pattern_schematics.ponder.schematic_printing.text_5": "ʇɐǝdǝɹ ןooʇ ǝuoןɔ ǝɥʇ ǝsn 'uıbıɹo ǝɥʇ ɯoɹɟ buıʇɹɐʇS",
"create_pattern_schematics.ponder.schematic_printing.text_2": "ɔıʇɐɯǝɥɔs uɹǝʇʇɐd ʎʇdɯǝ uɐ ɥʇıʍ ǝןqɐʇ ɔıʇɐɯǝɥɔs ɐ ǝsn 'uǝɥ⟘",
"create_pattern_schematics.ponder.schematic_printing.text_3": "ɔıʇɐɯǝɥɔs ǝɥʇ pɐoןdn ǝןqɐʇ ǝɥʇ ǝs∩",
"create_pattern_schematics.ponder.schematic_printing.text_4": "pǝʇɐǝdǝɹ ǝq uɐɔ ǝɹnʇɔnɹʇs ǝɥʇ 'suoıʇdo ǝɥʇ uı ןooʇ ǝuoןɔ ǝɥʇ buısn 'uǝɥ⟘",
"create_pattern_schematics.ponder.schematic_printing.text_5": "ɹǝɥʇo ɥɔɐǝ ʇxǝu pǝɔɐןd ʇǝb sǝuoןƆ",
"create_pattern_schematics.ponder.schematic_printing.text_6": "pǝʇɐʇoɹ ǝq uɐɔ ɔıʇɐɯǝɥɔs ǝɥʇ 'ʎןןɐuoıʇıppⱯ",
"create_pattern_schematics.ponder.schematic_printing.text_7": "sǝuoןɔ ןןɐ oʇ ʎןddɐ uǝɥʇ ןןıʍ sıɥ⟘",
"create_pattern_schematics.ponder.schematic_printing.text_7": "sǝuoןɔ ןןɐ oʇ ʎןddɐ uǝɥʇ ןןıʍ uoıʇɐʇoɹ sıɥ⟘",
"create_pattern_schematics.ponder.tag.pattern_schematics": "sɔıʇɐɯǝɥɔS uɹǝʇʇɐԀ",
"create_pattern_schematics.ponder.tag.pattern_schematics.description": "sɔıʇɐɯǝɥɔs uɹǝʇʇɐd ɥʇıʍ buıʇuıɹԀ",
"create_pattern_schematics.schematic.tool.clone": "ǝuoןƆ",
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{
"create_pattern_schematics.ponder.schematic_printing.header": "Printing patterns with pattern schematics",
"create_pattern_schematics.ponder.schematic_printing.text_1": "To use pattern schematics, you must first save a schematic to use as a source",
"create_pattern_schematics.ponder.schematic_printing.text_2": "Then, use a schematic table to apply the schematic",
"create_pattern_schematics.ponder.schematic_printing.text_3": "Use the table and upload the schematic",
"create_pattern_schematics.ponder.schematic_printing.text_4": "Then, using the clone tool in placement, the structure can be repeated",
"create_pattern_schematics.ponder.schematic_printing.text_5": "Starting from the origin, use the clone tool to repeat",
"create_pattern_schematics.ponder.schematic_printing.text_2": "Then, use a schematic table with an empty pattern schematic",
"create_pattern_schematics.ponder.schematic_printing.text_3": "Use the table to upload the schematic",
"create_pattern_schematics.ponder.schematic_printing.text_4": "Then, using the clone tool in the options, the structure can be repeated",
"create_pattern_schematics.ponder.schematic_printing.text_5": "Clones get placed next to each other",
"create_pattern_schematics.ponder.schematic_printing.text_6": "Additionally, the schematic can be rotated",
"create_pattern_schematics.ponder.schematic_printing.text_7": "This will then apply to all clones",
"create_pattern_schematics.ponder.schematic_printing.text_7": "This rotation will then apply to all clones",
"create_pattern_schematics.ponder.tag.pattern_schematics": "Pattern Schematics",
"create_pattern_schematics.ponder.tag.pattern_schematics.description": "Printing with pattern schematics",
"create_pattern_schematics.schematic.tool.clone": "Clone",
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Expand Up @@ -98,8 +98,8 @@ public static void schematicPrinting(SceneBuilder scene, SceneBuildingUtil util)
scene.overlay.showText(70)
.placeNearTarget()
.pointAt(new Vec3(2.5, 2, 2.5))
.text("Then, using the clone tool in placement, the structure can be repeated");
scene.idle(60);
.text("Then, using the clone tool in the options, the structure can be repeated");
scene.idle(80);

Vec3i sectionOffset = new Vec3i(3, 0, 0);
BlockPos sectionMin = new BlockPos(1, 1, 11);
Expand All @@ -108,7 +108,7 @@ public static void schematicPrinting(SceneBuilder scene, SceneBuildingUtil util)
scene.overlay.showText(60)
.placeNearTarget()
.pointAt(new Vec3(2.5, 2, 12))
.text("Starting from the origin, use the clone tool to repeat");
.text("Clones get placed next to each other");

for (int i = 0; i < 4; i++) {
scene.world.showSection(util.select.fromTo(
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