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Insights: calref/cboe
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13 Pull requests merged by 2 people
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Even more pickers for special nodes, and other enhancements
#680 merged
Mar 9, 2025 -
Target lock
#673 merged
Mar 7, 2025 -
Don't display 'no item' response if another PC can shop.
#679 merged
Mar 7, 2025 -
On catching fatal error, prompt to save the log and report
#683 merged
Mar 7, 2025 -
Set scale-aware text size before initializing the sf::Text object
#684 merged
Mar 7, 2025 -
Add to credits
#681 merged
Mar 7, 2025 -
Allow animated pictures in special dialogs
#640 merged
Mar 6, 2025 -
use nested map for SDF names to save stack space. Fix #674
#676 merged
Mar 6, 2025 -
Update the special node edit dialog with a bunch of new pickers
#655 merged
Mar 3, 2025 -
Debug actions work
#667 merged
Mar 2, 2025 -
Fix momentarily disappearing scrollbar
#666 merged
Mar 2, 2025 -
Actions fixes
#665 merged
Mar 2, 2025
1 Pull request opened by 1 person
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2.0 Beta 1
#689 opened
Mar 8, 2025
12 Issues closed by 2 people
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Feature request: autosave
#275 closed
Mar 7, 2025 -
Add an SDF search function that allows locating everywhere a particular SDF is referenced
#287 closed
Mar 7, 2025 -
Default no-items shop response is broken
#669 closed
Mar 7, 2025 -
Dialog node with boom graphic only lets you select static booms
#146 closed
Mar 6, 2025 -
Win-vs64 stack overflow.
#674 closed
Mar 6, 2025 -
SDFs omitted from Scenedit docs TOC
#675 closed
Mar 6, 2025 -
Rework special node button dictionary
#607 closed
Mar 3, 2025 -
Some graphics should not have black background
#629 closed
Mar 2, 2025 -
Add an editable string picker for special events
#563 closed
Mar 2, 2025 -
Debug: T to enter Town should move outdoor location
#664 closed
Mar 2, 2025 -
Scrollbar on items screen disappears while basic damage is displayed
#650 closed
Mar 2, 2025 -
Redo & split up Scenario Details
#593 closed
Mar 2, 2025
9 Issues opened by 1 person
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Shift confirm dialog should show the target area's name
#693 opened
Mar 8, 2025 -
Crash after failing to load a scenario while viewing the map
#692 opened
Mar 8, 2025 -
Crash on missing scenario components
#691 opened
Mar 8, 2025 -
Do not overwrite special node files that are unchanged
#690 opened
Mar 8, 2025 -
SDF finder
#688 opened
Mar 7, 2025 -
Undo/redo for the scenario editor
#687 opened
Mar 7, 2025 -
Improve town wandering interface
#686 opened
Mar 7, 2025 -
Some editor dialogs are missing a cancel button
#685 opened
Mar 7, 2025 -
Failed to create texture
#678 opened
Mar 5, 2025
5 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Update manual
#263 commented on
Mar 2, 2025 • 0 new comments -
Way too many global variables
#614 commented on
Mar 2, 2025 • 0 new comments -
Various problems with Start Targeting nodes
#636 commented on
Mar 3, 2025 • 0 new comments -
Update scenarios from original legacy format
#338 commented on
Mar 8, 2025 • 0 new comments -
Automatic terrain transitions with single terrain type
#556 commented on
Mar 7, 2025 • 0 new comments