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feat(balance): Slightly lower solar car odds #5895

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merged 1 commit into from
Jan 7, 2025

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RoyalFox2140
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@RoyalFox2140 RoyalFox2140 commented Jan 7, 2025

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Purpose of change

Solar is incredibly common, enough to the point that it's commonality means it's a little trivial for players to stockpile panels. This slightly slashes the odds for various vehicles, which will redistribute the vehicles to other types.

Describe the solution

I've changed the rara_x bubble car to be fairly less common as if you drive on highways or search parking lots you'll find them fairly often. I've slightly changed other electric cars a bit, this will primarily make solar cars less common but also make electric hippie vans and in some cases electric SUV's slightly more common due to how distributions work.

Describe alternatives you've considered

A few other things with distributing solar around the world.

Testing

Tests, primarily. It will load but I don't know if tests are dependent on the odds.

Additional context

I have a few other ideas.

@github-actions github-actions bot added the JSON related to game datas in JSON format. label Jan 7, 2025
@RoyalFox2140 RoyalFox2140 requested a review from chaosvolt January 7, 2025 18:14
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Fairly small weight changes, seems okay to me.

One of these days I need to give power generation and consumption for grid stuff an audit, which will likely make solars less valuable while making wind and water more worthwhile relative to them, but eepy.

@chaosvolt chaosvolt merged commit 7c33cc1 into cataclysmbnteam:main Jan 7, 2025
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@RoyalFox2140 RoyalFox2140 deleted the solarcars branch January 7, 2025 23:24
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2 participants