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feature-doc-conn: Minor adjustements
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tim-griesbach committed Oct 15, 2024
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* the domain with a conforming mesh of (potentially mapped) squares (2D) or
* cubes (3D). Each square (2D) or cube (3D) represents a quadtree (2D) or
* octree (3D) root. These trees are connected with respect to their root's
* topological entities, i.e. in 2D corners and faces and in 3D corner, faces
* topological entities, i.e. in 2D corners and faces and in 3D corners, faces
* and edges. This coarsest possible mesh is defined as the connectivity of a
* forest.
* It can not be changed during a simulation and in particular it can not be
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* The vertices are stored in the double array
* [vertices](\ref p4est_connectivity_t::vertices).
* It is important to note
* that the vertices are always points in three-dimensional space; even in the
* [2D connectivity](\ref p4est_connectivity_t).
* that the vertices are always points in the three-dimensional space; even in
* the [2D connectivity](\ref p4est_connectivity_t).
* The [vertices](\ref p4est_connectivity_t::vertices) are used to embed each
* tree into the three-dimensional space in the array
* [tree_to_vertex](\ref p4est_connectivity_t::tree_to_vertex). This embedding
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* p4est_connectivity.h (2D) and \ref p8est_connectivity.h (3D).
* In particular, you can find there functions for
* [writing](\ref p4est_connectivity_save) and
* [reading](\ref p4est_connectivity_load) a connectivity in p4est internal file
* format.
* [reading](\ref p4est_connectivity_load) a connectivity in a p4est internal
* file format.
* There are also functions to manipulate connectivity objects, e.g. one
* can use METIS -- if it is available -- to
* [reorder](\ref p4est_connectivity_reorder) a connectivity.
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