Run a Garry's Mod server easily inside a docker container
latest
- the most recent production-ready image, based ondebian
debian
- a gmod server based on debiandebian-x64
- (NOT STABLE YET) a gmod server based on debian but running on beta version of srcds for x64 bit CPUsdebian-root
- same asdebian
but executed as root userdebian-x64-root
- same asdebian-x64
but executed as root userdebian-post
- same asdebian
but the server is installed with the container startingubuntu
- a gmod server based on ubuntu
- Run a server under a linux non-root user
- Run a server under an anonymous steam user
- Run server commands normally
- Installed CSS content
- Check and update server automatically
- Production and development build
The container uses the following ports:
:27015 TCP/UDP
as the game transmission, pings and RCON port:27005 UDP
as the client port
You can read more about these ports on the official srcds documentation.
PRODUCTION
Set if the server should be opened in production mode. This will make hot reload modifications to lua files not working. Possible values are 0
(default) or 1
.
HOSTNAME
Set the server name on startup.
MAXPLAYERS
Set the maximum players allowed to join the server. Default is 16
.
GAMEMODE
Set the server gamemode on startup. Default is sandbox
.
MAP
Set the map gamemode on startup. Default is gm_construct
.
PORT
Set the server port on container. Default is 27015
.
GSLT
Set the server GSLT credential to be used.
ARGS
Set any other custom args you want to pass to srcds runner.
It's not the full directory tree, I just put the ones I thought most important
📦 /home/gmod // The server root
|__📁steamcmd // Steam cmd, used to update the server when needed
|__📁mounts // All third party games should be installed here
| | |__📁cstrike // Counter strike: Source comes installed as default
|__📁server
| |__📁garrysmod
| | |__📁addons // Put your addons here
| | |__📁gamemodes // Put your gamemodes here
| | |__📁data
| | |__📁cfg
| | | |__⚙️server.cfg
| | |__📁lua
| | |__📁cfg
| | |__💾sv.db
| |__📃srcds_run
|__📃start.sh // Script to start the server
|__📃update.txt // Steam cmd script to run before start the server
This will start a simple server in a container named gmod-server
:
docker run \
-p 27015:27015/udp \
-p 27015:27015 \
-p 27005:27005/udp \
--name gmod-server \
-it \
ceifa/gmod-server
This will start a server with host workshop collection pointing to 382793424 named gmod-server
:
docker run \
-p 27015:27015/udp \
-p 27015:27015 \
-p 27005:27005/udp \
-e ARGS="+host_workshop_collection 382793424" \
-it \
ceifa/gmod-server
This will start a server named my server
in production mode pointing to a local addons with a custom gamemode:
docker run \
-p 27015:27015/udp \
-p 27015:27015 \
-p 27005:27005/udp \
-v $PWD/addons:/home/gmod/server/garrysmod/addons \
-v $PWD/gamemodes:/home/gmod/server/garrysmod/gamemodes \
-e HOSTNAME="my server" \
-e PRODUCTION=1 \
-e GAMEMODE=darkrp \
-it \
ceifa/gmod-server
You can create a new docker image using this image as base too:
FROM ceifa/gmod-server:latest
COPY ./deathrun-addons /home/gmod/server/garrysmod/addons
ENV NAME="Lory | Deathrun ~ Have fun!"
ENV ARGS="+host_workshop_collection 382793424"
ENV MAP="deathrun_atomic_warfare"
ENV GAMEMODE="deathrun"
ENV MAXPLAYERS="24"
More examples can be found at my real use case github repository.
This image contains a health check to continually ensure the server is online. That can be observed from the STATUS column of docker ps
CONTAINER ID IMAGE COMMAND CREATED STATUS PORTS NAMES
e9c073a4b262 ceifa/gmod-server "/home/gmod/start.sh" 21 minutes ago Up 21 minutes (healthy) 0.0.0.0:27005->27005/tcp, 27005/udp, 0.0.0.0:27015->27015/tcp, 0.0.0.0:27015->27015/udp distracted_cerf
You can also query the container's health in a script friendly way:
> docker container inspect -f "{{.State.Health.Status}}" e9c073a4b262
healthy
This image is under the MIT license.
- Add multi-stages to build