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The IdentityMatrix constant is used to represent the 4x4 identity matrix.
CubicVR.IdentityMatrix = [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ];
Used as a starting point for matrix transforms, or as a representation of 'no transform' for functions that require a transform parameter.