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Update readme and add release build script
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clubby789 committed Sep 20, 2020
1 parent 35da26d commit c9e3471
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8 changes: 8 additions & 0 deletions ClockLib/ClockLib.csproj
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copy /y "$(ProjectDir)\default-config.json" "$(OwmlDir)\Mods\$(ModUniqueName)"
copy /y "$(ProjectDir)\manifest.json" "$(OwmlDir)\Mods\$(ModUniqueName)"
copy /y "$(ProjectDir)\events.json" "$(OwmlDir)\Mods\$(ModUniqueName)"

md "$(ProjectDir)\Release"
copy /y "$(ProjectDir)\default-config.json" "$(ProjectDir)\Release"
copy /y "$(ProjectDir)\manifest.json" "$(ProjectDir)\Release"
copy /y "$(ProjectDir)\events.json" "$(ProjectDir)\Release"
copy /y "$(ProjectDir)\bin\Release\Clock.dll" "$(ProjectDir)\Release"
tar.exe -a -c -f Release.zip "$(ProjectDir)\Release"
rmdir /s /q "$(ProjectDir)\Release"
</PostBuildEvent>
</PropertyGroup>
</Project>
2 changes: 1 addition & 1 deletion ClockLib/manifest.json
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"name": "Clock",
"uniqueName": "clubby789.OWClock",
"description": "Add a clock overlay",
"version": "0.2.0",
"version": "0.2.5",
"owmlVersion": "0.7.3"
}
6 changes: 5 additions & 1 deletion README.md
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This mod adds a clock overlay to Outer Wilds. It can be set to count up, or down to the sun exploding.

There's also an additional event logging system; upcoming events defined in `events.json` are displayed above the clock, turning red as they approach.
New eents can be added from the pause menu (tmestamp will be set to the current loop time).
New events can be added from the pause menu (timestamp will be set to the current loop time).

## Options
- Count Up: Counts the elapsed seconds and minutes. When off, will count down to events/the end of the loop
- Milliseconds: For speedrunners; uses millisecond timestamps

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