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all good things must come to an end (or, how I learned to fear Crushe…
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…rs again) (#101)
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bearrrrrrrr authored Feb 1, 2024
1 parent f35b8fe commit b9e3ff8
Showing 1 changed file with 2 additions and 3 deletions.
5 changes: 2 additions & 3 deletions code/datums/ammo/bullet/rifle.dm
Original file line number Diff line number Diff line change
Expand Up @@ -191,8 +191,7 @@
name = "depleted uranium bullet"

damage = 60
penetration = ARMOR_PENETRATION_TIER_10
var/acid_per_hit = 15 //woe, toxin upon ye
penetration = ARMOR_PENETRATION_TIER_5

/datum/ammo/bullet/rifle/m4ra/du/set_bullet_traits()
. = ..()
Expand All @@ -201,7 +200,7 @@
))

/datum/ammo/bullet/rifle/m4ra/du/on_hit_mob(mob/target, obj/projectile/fired_proj)
target.AddComponent(/datum/component/toxic_buildup, acid_per_hit)
target.AddComponent(/datum/component/toxic_buildup)
knockback(target, fired_proj, max_range = 2)


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