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Human AI #442

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Human AI #442

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Zonespace27
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DO NOT USE OR PORT. THIS IS FAR FROM READY.

@cm13-github
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot added the UI label Sep 8, 2024
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Conflicts have been resolved. A maintainer will review the pull request shortly.

@Zonespace27 Zonespace27 marked this pull request as draft September 9, 2024 21:25
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

Zonespace27 and others added 30 commits September 14, 2024 10:49
More firearm datums + AI equipment & item bugfixes + AI now throw nad…
* Fix failing to pick up things while wielding a gun

* Return fire & try chase when out of nades

* End gun fire while healing in edge cases

* Ignore laying handful rounds, excluding shells etc

* Fixing automatic shotguns & RPG appraisals

* Strange Mistake Fixed

* nades length()

* automatic shotgun fix №2
* Reloading fixes

* Update human_ai_interaction.dm

* Targeting tweaks

* Weighting weapons & flags instead of typechecks

* Loading any preset makes AI appraise inventory

* reset tried_reload on picking up ammo

* New AI cover system

* Runtime fix

* Covering #2 and stop anything while controlled by player

* Update code/modules/mob/living/carbon/human/ai/brain/ai_brain_items.dm

Co-authored-by: Zonespace <[email protected]>

* Apply suggestions from code review

Co-authored-by: Zonespace <[email protected]>

* Sane recursion limit

* sniper action check > sniper order check

* Action reset on losing cover

* Reset currently_reloading on death

* shoot_to_kill fix, regarding cinematic crit

* Return fire tweak, less distance awareness

* Pillbottle ai_use() fix

* Runtime fix

* Squad aid & end_gun_fire() on target deletion

* end cover if can't find a path to it

* qdel comsig overrides

* batch of runtimes

* Reload respects business & help -> disarm out of combat

* Moving currently_busy into attack proc directly

* currently_busy stuck fix

* now busy during reload

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Co-authored-by: Zonespace <[email protected]>
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3 participants