Better Control of Weeding and Areas - Landing Zone edition. #7363
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About the pull request
This PR adds the feature of; On Marine drop to the planet/station, weeds will be deleted from set areas according to the landing zone they select, and a non harmful gas will spawn and disappear shortly after as a lore reason for the weeds disappearing (Agent Orange). The areas which the weeds are deleted from can not be weeded for the next five minutes.
Both timers and areas selected are subject to change. The old system still remains of certain areas can not be weeded for 20mins after drop, that has not been touched with this PR. See next section regarding this.
Explain why it's good for the game
This is to hinder instant FOB sieges and give Marines a bit more of a headstart into the early round so they do not immediately get pushed back to the FOB, and the game turns into a siege which are boring for several xeno castes and marine players alike.
This will hopefully allow more skirmishing across the middle of the map. If this is a success we might be able to get rid of the non-weedable areas from roundstart & for 20mins after marine drop which the game currently has in effect on several maps .
This keeps the game the same up till Marines land, so survivors do not get a free holdout anymore like on the past test. This change is also less limiting on Xenos with both duration and area zones selected.
FEEDBACK: https://forum.cm-ss13.com/c/development/23
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
🆑 Nanu, HarryOb, Spartanbobby
add: Added a feature that will delete weeds in the surrounding area of the Marines selected landing zone, and keep them subject to be unweedable for the next five minutes.
balance: Maps currently affected by this change/test - Big Red, LV-624, Kutjevo, New Varadero, Sorokyne Strata, Prison Station Science Annex, Shiva's Snowball.
maptweak: Slight area tweaks and changes to allow more subjective control over areas.
/:cl: