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adds formspec to change mode #3
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SwissalpS
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This allows servers to restrict usage under dynamic conditions
and some other speed related changes
syntax errors
wider and bigger buttons
also added 1/0 as valid toggles
at least an attempt ;)
when clicking on the 'wrong' part of a multinode-node, direction calculation is nerfed. This patch avoids a server crash and emits a sound and message. User can simply click on another part of the multinode- node and the procedure should work. I didn't bother adjusting the pointed_thing to make this work, as I don't consider the trouble worthwhile for this kind of node that breaks the voxel world. The bug was detected by player frogTheSecond and reported by Huhhila on pandorabox. Thanks guys.
typo fix by fluxionary
fix multinode trouble in field mode
- add materials for crafting tools and sounds. - optionally depend on default and xcompat in later phase we can drop dependancy on default and make xcompat a hard dependancy (still in consideration)
there is a replacer.yes() function (not used by replacer) so makes sense to offer api for no() -> false (used by games not providing creative global).
not strictly part of xcompat support, just couldn't help myself. log messages aren't translated, so no need to rework locale files for this.
limited extent
mainly for mineclonia family that uses many multiline descriptions. Only shows one more line nicely, some items ave three or even more though.
- persistancy -> persistency - acheivment -> achievement
support xcompat
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