An RPG game with a Diablo-like equipment system, written in Python with Cocos2d The Tower of fortune pays homage to the following great games:
- Tower of fortune (iOS)
- The Diablo series
- The Gambling God (FC)
Now the game is playable.
- six zones
- 180 different enemies with unique sprites
- 27 types for every kind of enemy
- Normal, Elite, Little Boss and Boss types of enemies
- random item with many affixes , over 20 types , four rarity type (Normal, Magic, Rare, Legend)
- 15 kinds of skills for the player, 7 for the enemies
- player can level up to 60
- save and load games
- the player dies! (Rogue-like) , the body can be looted
- buff sfx (just icons now)
- try the GitHub Pages
menu GUI fix(done)rewrite(or remove) the show_message(done)- add the credit layer
add a more attractive screenshot(done)add all the sprite image of the enemies(98% completed, the left are waiting for Judy's painting )- merge all the image files into a single zip file
- add music
- add how-to-play layer
- camp's name can't be shown normally
- the right key invalid when camp
- add formal buff sfx (gif pictures)
change the ARROW-CONTROL ICONS to sprites, so we can see different indications for different events (battle, tent, corpse)(done)minor fix of the above icon for corpse events (scale and indications)waiting for the world-map sprites drawn by Judy( done, used a map from ArtStation)add different backgroud image for different zones(done)
every monster can be drawn with its sprite image separately from a ZIP file(GREAT!!) (DONE)- add the event of CAMP (enchanting the item and healing the player) (partly done, enchanting is not done, for lacking GUI-solution)
add the event of the corpse (reclaim all the items equipped in the dead player)(event added, but the price is not decided yet)the player can go to more zones when level-up(done)
delete save slot(done)add message box for confirmation(done)gui(selected message box) for delete and enter the game(done)set the location of the message box(done)
the quantity of the player's skills increases when leveling up(done)the display logic and GUI of skills(in info_layer) need to be fix(done)
add hp change effect (Green color text going up) for the player when hp-regen(absorb) occurs(done)- the color of the enemy's name text varies depending on the rank
- fix the enemy's name when moves to the camp event and corpse event
- skill effect(sprites)
the affix: Hp_Absorb need to be fixed(done)