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Geometry-preserving Adaptive MeshER

Build Status GAMer is a surface mesh improvement library included in the FEtk software umbrella.

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.

Prerequisites

To use this library you will need to a C++ compiler which has full support of C++14. Note that there is a known issue with Clang 4.x.x versioned compilers (including XCode version 9), which will produce a compiler error. The current workaround to this problem is to obtain and use Clang version 5+.

Installing

git clone https://github.com/ctlee/gamer.git
cd gamer
git submodule init
git submodule update
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr -DBUILD_TESTS=on -DCMAKE_BUILD_TYPE=Release ..
make -j12

Authors

John Moody Department of Mathematics University of California, San Diego

Christopher Lee Department of Chemistry & Biochemistry University of California, San Diego

Contributors to GAMer

  • Tom Bartol (Salk Institute) and Johan Hake Development of Blender GAMer addon.

See also the list of contributors who participated in this project.

License

This project is licensed under the GNU Lesser General Public License v2.1 - please see the COPYING.md file for details.

Acknowledgments

This project is supported by the National Institutes of Health under grant numbers P41-GM103426 (NBCR), T32-GM008326, and R01-GM31749. It is also supported in part by the National Science Foundation under awards DMS-CM1620366 and DMS-FRG1262982.