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cyclosm/cyclosm-basic-gl-style

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CyclOSM

Important note: This GL style was historically the first version of CyclOSM. We shifted back to a more traditional CartoCSS style and the GL style is no longer maintained and left here for historical reasons. For the up to date and latest CyclOSM source code, check out https://github.com/cyclosm/cyclosm-cartocss-style/.

This is a Mapbox GL basemap style using the vector tile schema of OpenMapTiles, with cycling in mind.

It is based on the Klokantech basic GL style. Icons are taken from OSM Bright GL style.

Note: This is currently a Work In Progress and therefore requires some OpenMapTiles schema updata to have a full render. An up to date OpenMapTiles branch is available here. PRs will be systematically submitted to OpenMapTiles for each new addition.

Demo

A demo with tiles generated for Ile-de-France area is available here (using OpenLayers) or here (using Mapbox GL JS).

Use the style

You should update the style.json file and replace

  • {{ TILE_URL }} with the URL of your OpenMapTiles provider.
  • {{ SPRITE_URL }} with the URL of the built sprites (see below).
  • {{ GLYPHS_URL }} with an URL serving the fonts.

You can have a look at the examples folder for usage examples with OpenLayers or Mapbox GL JS with tiles generated for Ile-de-France area.

Build the sprites

To use this style, you should build sprites from the icons in the icons/ folder.

This requires nodejs <= 8.x and mapnik 3.0.x. On Ubuntu, you can apt-get install libmapnik-dev and use this Node v8.x repo.

Note: If you have a higher version of Node, you will have to install mapnik from source. This is due to node-mapnik being required to build the sprites. [email protected] requires NodeJS version 8 or lower and mapnik 3.0.x and [email protected] is compatible with higher versions of NodeJS but requires a Git version of mapnik.

Then, you can install the required JS dependencies with

$ npm install

and use ./scripts/build.sh to build the sprites. Everytime you update the icons, you should run ./scripts/build.sh again, to rebuild the sprites.

Note: If you get "Error: libmapnik.so.4.0: cannot open shared object file: No such file or directory" when running build.sh script, try to prefix it with LD_LIBRARY_PATH. For instance, LD_LIBRARY_PATH=/usr/local/lib ./scripts/build.sh.

Edit the Style

Use the Maputnik CLI to edit and develop the style. After you've started Maputnik open the editor on localhost:8000.

$ maputnik --watch --file style.json

Sources of inspiration

License

Code is licensed under BSD-3-Clause and design is licensed under CC BY 4.0. Full details on the license can be found in the LICENSE.md file.

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