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wenqian157 committed Feb 9, 2024
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:dynsection.toggleLevel(1);">1</span><span onclick="javascript:dynsection.toggleLevel(2);">2</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="dynsection.toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespace_mola.html" target="_self">Mola</a></td><td class="desc"></td></tr>
<tr id="row_0_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_mola_1_1_mesh_factory.html" target="_self">MeshFactory</a></td><td class="desc"><a class="el" href="namespace_mola.html">Mola</a> Premitives </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_mola_1_1_mesh_subdivision.html" target="_self">MeshSubdivision</a></td><td class="desc">Subdivision Methods </td></tr>
<tr id="row_0_2_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_mola_1_1_mola_grid.html" target="_self">MolaGrid</a></td><td class="desc">A <code>GridManager</code> is taking care of getting and setting values and retrieving neighbors in an orthogonal grid of either 2 or 3 dimension </td></tr>
<tr id="row_0_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_mola_1_1_mesh_factory.html" target="_self">MeshFactory</a></td><td class="desc">A collection of methods to create MolaMEsh Premitives </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_mola_1_1_mesh_subdivision.html" target="_self">MeshSubdivision</a></td><td class="desc">A collection of methods to applay subdivision rules to a MolaMesh </td></tr>
<tr id="row_0_2_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_mola_1_1_mesh_tools.html" target="_self">MeshTools</a></td><td class="desc">Tools to edit MolaMesh </td></tr>
<tr id="row_0_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_mola_1_1_mola_grid.html" target="_self">MolaGrid</a></td><td class="desc">A <code>GridManager</code> is taking care of getting and setting values and retrieving neighbors in an orthogonal grid of either 2 or 3 dimension </td></tr>
<tr id="row_0_4_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_mola_1_1_mola_mesh.html" target="_self">MolaMesh</a></td><td class="desc">A mesh describes a 3D surface made of Vertices connected by Faces </td></tr>
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64 changes: 32 additions & 32 deletions class_mola_1_1_mesh_factory.html

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105 changes: 105 additions & 0 deletions class_mola_1_1_mesh_tools-members.html
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<li class="navelem"><a class="el" href="namespace_mola.html">Mola</a></li><li class="navelem"><a class="el" href="class_mola_1_1_mesh_tools.html">MeshTools</a></li> </ul>
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<tr class="even"><td class="entry"><a class="el" href="class_mola_1_1_mesh_tools.html#a81732f32aa8cf23b87314e7dfc3a2784">Color</a>(MolaMesh molaMesh, List&lt; float &gt; values)</td><td class="entry"><a class="el" href="class_mola_1_1_mesh_tools.html">MeshTools</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
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<tr class="odd"><td class="entry"><a class="el" href="class_mola_1_1_mesh_tools.html#a1601dd0440768e9425db8b921dc1bc50">Merge</a>(List&lt; MolaMesh &gt; molaMeshes)</td><td class="entry"><a class="el" href="class_mola_1_1_mesh_tools.html">MeshTools</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_mola_1_1_mesh_tools.html#a8dcc33b3cc383341b15807f7ce7d722c">Offset</a>(MolaMesh mesh, float offset, bool closeborders=true, bool constrainZ=false)</td><td class="entry"><a class="el" href="class_mola_1_1_mesh_tools.html">MeshTools</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="class_mola_1_1_mesh_tools.html#a89a1f8524f05de642ac276b50a15c927">Split</a>(MolaMesh molaMesh, bool[] mask)</td><td class="entry"><a class="el" href="class_mola_1_1_mesh_tools.html">MeshTools</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_mola_1_1_mesh_tools.html#a292ad2eec7bd6ebadddfc9cf8d7c8592">Split</a>(MolaMesh molaMesh, List&lt; bool &gt; mask)</td><td class="entry"><a class="el" href="class_mola_1_1_mesh_tools.html">MeshTools</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="class_mola_1_1_mesh_tools.html#af81362ff3212de99cc479952450ce7d7">UpdateTopology</a>(MolaMesh molaMesh)</td><td class="entry"><a class="el" href="class_mola_1_1_mesh_tools.html">MeshTools</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
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