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dburihabwa edited this page Oct 19, 2012 · 2 revisions

Files

  • Board.h
  • Board.cpp

Patterns

  • Use of Singleton pattern

Purpose

  • Contains the entire logic of the game
  • Its state is exposed through to Movable objects through the method canMove(Direction d)

TODO

  • Save number of moves made by the player to solve the game
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