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Original file line number | Diff line number | Diff line change |
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-- The initial zoom level | ||
go.property("zoom", 3) | ||
-- The speed of the zoom | ||
go.property("zoom_speed", 0.1) | ||
-- The speed of the rotation | ||
go.property("rotation_speed", 0.5) | ||
-- The offset of the camera from the origin | ||
go.property("offset", vmath.vector3(0, 0, 0)) | ||
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function init(self) | ||
-- Acquire input focus to receive input events | ||
msg.post(".", "acquire_input_focus") | ||
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-- Initialize start values | ||
self.yaw = go.get(".", "euler.y") | ||
self.pitch = go.get(".", "euler.x") | ||
self.zoom_offset = 0 | ||
self.current_yaw = self.yaw | ||
self.current_pitch = self.pitch | ||
self.current_zoom = self.zoom_offset | ||
end | ||
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function update(self, dt) | ||
-- Animate camera rotation and zoom | ||
self.current_yaw = vmath.lerp(0.15, self.current_yaw, self.yaw) | ||
self.current_pitch = vmath.lerp(0.15, self.current_pitch, self.pitch) | ||
self.current_zoom = vmath.lerp(0.15, self.current_zoom, self.zoom_offset) | ||
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-- Calculate rotation and position | ||
local camera_yaw = vmath.quat_rotation_y(math.rad(self.current_yaw)) | ||
local camera_pitch = vmath.quat_rotation_x(math.rad(self.current_pitch)) | ||
local camera_rotation = camera_yaw * camera_pitch | ||
local camera_position = self.offset + vmath.rotate(camera_rotation, vmath.vector3(0, 0, self.zoom + self.current_zoom)) | ||
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-- Set camera position and rotation | ||
go.set_position(camera_position) | ||
go.set_rotation(camera_rotation) | ||
end | ||
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function on_input(self, action_id, action) | ||
if action_id == hash("touch") and not action.pressed then | ||
self.yaw = self.yaw - action.dx * self.rotation_speed | ||
self.pitch = self.pitch + action.dy * self.rotation_speed | ||
elseif action_id == hash("wheel_up") then | ||
self.zoom_offset = self.zoom_offset - self.zoom * self.zoom_speed | ||
elseif action_id == hash("wheel_down") then | ||
self.zoom_offset = self.zoom_offset + self.zoom * self.zoom_speed | ||
end | ||
end |
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Original file line number | Diff line number | Diff line change |
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-- play a model animation unless already playing the animation | ||
local function play_animation(self, animation_id, playback, callback) | ||
if self.animation_id ~= animation_id then | ||
self.animation_id = animation_id | ||
model.play_anim("#model", animation_id, playback, nil, callback) | ||
end | ||
end | ||
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-- play the Idle animation if the player is not moving | ||
local function idle(self) | ||
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end | ||
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-- play the Walk animation | ||
local function walk(self) | ||
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end | ||
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local function attack(self) | ||
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end | ||
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function init(self) | ||
msg.post(".", "acquire_input_focus") | ||
play_animation(self, "T-Pose", go.PLAYBACK_LOOP_FORWARD) | ||
end | ||
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function on_input(self, action_id, action) | ||
if action_id == hash("idle") then | ||
play_animation(self, "Idle", go.PLAYBACK_LOOP_FORWARD) | ||
elseif action_id == hash("walk") then | ||
play_animation(self, "Walking_A", go.PLAYBACK_LOOP_FORWARD) | ||
elseif action_id == hash("attack") then | ||
play_animation(self, "1H_Melee_Attack_Chop", go.PLAYBACK_LOOP_FORWARD) | ||
elseif action_id == hash("block") then | ||
play_animation(self, "Block", go.PLAYBACK_LOOP_FORWARD) | ||
elseif action_id == hash("cheer") then | ||
play_animation(self, "Cheer", go.PLAYBACK_LOOP_FORWARD) | ||
end | ||
end |
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