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Test wine install

Test wine install #75

Workflow file for this run

name: Build
on: [push, pull_request]
jobs:
build:
name: build-${{ matrix.os }}
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [windows-latest, macos-latest, ubuntu-latest]
fail-fast: false
steps:
- name: Clone repository
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup .NET Core SDK ${{ matrix.dotnet-version }}
uses: actions/setup-dotnet@v4
with:
dotnet-version: '8.0.x'
- name: Setup Java
uses: actions/setup-java@v4
with:
distribution: 'microsoft'
java-version: '11'
- name: Disable annotations
run: echo "::remove-matcher owner=csc::"
- name: install wine64 on linux
run: sudo apt install wine64 p7zip-full curl
if: runner.os == 'Linux'
- name: Install Arial Font
run: |
echo "ttf-mscorefonts-installer msttcorefonts/accepted-mscorefonts-eula select true" | sudo debconf-set-selections
sudo apt install -y ttf-mscorefonts-installer
sudo fc-cache
fc-match Arial
if: runner.os == 'Linux'
- name: install wine64 on macos
run: brew install wine-stable p7zip
if: runner.os == 'macOS'
- name: Setup Wine
run: wget -qO- https://monogame.net/downloads/net8_mgfxc_wine_setup.sh | bash
if: runner.os != 'Windows'
- name: Test Wine
run: wine64 dotnet --info
env:
WINEPREFIX: /home/runner/.winemonogame
if: runner.os == 'Linux'
- name: Test Wine
run: wine64 dotnet --info
env:
WINEPREFIX: /Users/runner/.winemonogame
if: runner.os == 'macOS'
- name: Install x64 dotnet
run: |
wget https://dot.net/v1/dotnet-install.sh
chmod u+x dotnet-install.sh
./dotnet-install.sh --architecture x64 --install-dir ${{github.workspace}}/dotnet64 --version latest
if: runner.os != 'Windows'
- name: Install required workloads
run: |
if [ "$RUNNER_OS" == "Linux" ]; then
${{github.workspace}}/dotnet64/dotnet workload install android
elif [ "$RUNNER_OS" == "Windows" ]; then
dotnet.exe workload install android ios macos
else
${{github.workspace}}/dotnet64/dotnet workload install android ios macos
fi
shell: bash
- name: Build
run: ${{github.workspace}}/dotnet64/dotnet run --project build/Build.csproj -- --target=Default
if: runner.os != 'Windows'
- name: Build
run: dotnet run --project build/Build.csproj -- --target=Default
if: runner.os == 'Windows'
- name: Test
run: ${{github.workspace}}/dotnet64/dotnet test Tools/MonoGame.Tools.Tests/MonoGame.Tools.Tests.csproj -p:WarningLevel=0 -v:d -tl:off --blame-hang-timeout 1m
env:
DOTNET_ROOT: ${{github.workspace}}/dotnet64
MGFXC_WINE_PATH: /home/runner/.winemonogame
if: runner.os == 'Linux'
- name: Test
run: ${{github.workspace}}/dotnet64/dotnet test Tools/MonoGame.Tools.Tests/MonoGame.Tools.Tests.csproj -p:WarningLevel=0 -v:d -tl:off --blame-hang-timeout 1m
env:
DOTNET_ROOT: ${{github.workspace}}/dotnet64
MGFXC_WINE_PATH: /Users/runner/.winemonogame
if: runner.os == 'macOS'
- name: Test
run: dotnet test Tools/MonoGame.Tools.Tests/MonoGame.Tools.Tests.csproj -p:WarningLevel=0 -v:d -tl:off --blame-hang-timeout 1m
if: runner.os == 'Windows'
- name: Expose GitHub Runtime
uses: crazy-max/ghaction-github-runtime@v3
- name: Upload Artifacts
run: dotnet run --project build/Build.csproj -- --target=UploadArtifacts
env:
ACTIONS_RUNTIME_TOKEN: ${{ env.ACTIONS_RUNTIME_TOKEN }}
ACTIONS_RUNTIME_URL: "${{ env.ACTIONS_RUNTIME_URL }}"
deploy:
name: Deploy
needs: [ build ]
runs-on: ubuntu-latest
if: ${{ github.event_name == 'push' }}
permissions:
packages: write
contents: write
steps:
- name: Clone Repository
uses: actions/checkout@v4
- name: Setup .NET ${{ matrix.dotnet-version }}
uses: actions/setup-dotnet@v4
with:
dotnet-version: '8.0.x'
- name: Expose GitHub Runtime
uses: crazy-max/ghaction-github-runtime@v3
- name: Push GitHub Nugets
run: dotnet run --project build/Build.csproj -- --target=DeployNuGetsToGithub
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}