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Re-enable Mac Tests but remove audio in case it was hanging
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dellis1972 committed Aug 26, 2024
1 parent edb3187 commit e6cb19d
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Showing 2 changed files with 10 additions and 7 deletions.
14 changes: 7 additions & 7 deletions .github/workflows/main.yml
Original file line number Diff line number Diff line change
Expand Up @@ -112,13 +112,13 @@ jobs:
MGFXC_WINE_PATH: /home/runner/.winemonogame
if: runner.os == 'Linux'

# Not working yet they time out
# - name: Test
# run: ${{github.workspace}}/dotnet64/dotnet test test artifacts/Tests/Tools/Release/MonoGame.Tools.Tests.dll --blame-hang-timeout 1m
# env:
# DOTNET_ROOT: ${{github.workspace}}/dotnet64
# MGFXC_WINE_PATH: /Users/runner/.winemonogame
# if: runner.os == 'macOS'
#Not working yet they time out
- name: Test
run: ${{github.workspace}}/dotnet64/dotnet test artifacts/Tests/Tools/Release/MonoGame.Tools.Tests.dll --blame-hang-timeout 1m
env:
DOTNET_ROOT: ${{github.workspace}}/dotnet64
MGFXC_WINE_PATH: /Users/runner/.winemonogame
if: runner.os == 'macOS'

- name: Test
run: dotnet test test artifacts/Tests/Tools/Release/MonoGame.Tools.Tests.dll --blame-hang-timeout 1m
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3 changes: 3 additions & 0 deletions Tools/MonoGame.Tools.Tests/AudioContentTests.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,9 @@

namespace MonoGame.Tests.ContentPipeline
{
#if MACOS
[Ignore("Hanging on Mac in CI?")]
#end
class AudioContentTests
{
[Test]
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