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dellis1972 committed Nov 15, 2024
1 parent 22975e4 commit ed18769
Showing 1 changed file with 29 additions and 1 deletion.
30 changes: 29 additions & 1 deletion .github/workflows/main.yml
Original file line number Diff line number Diff line change
Expand Up @@ -252,6 +252,7 @@ jobs:
run: dotnet MonoGame.Tests.dll
env:
CI: true
continue-on-error: true
working-directory: tests-windowsdx
if: runner.os == 'Windows'

Expand All @@ -261,59 +262,67 @@ jobs:
run: dotnet MonoGame.Tests.dll --trace=Debug --timeout=300000 --test MonoGame.Tests.Framework ${{matrix.filter}}
env:
CI: true
DOTNET_CLI_TELEMETRY_OPTOUT: 1
continue-on-error: true
working-directory: tests-desktopgl

- name: Run Audio Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Audio
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Input Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Input
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl

- name: Run Visual Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Visual
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl

- name: Run Game Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --where="Category = GameTest"
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl

- name: Run Graphics.BlendStateTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.BlendStateTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.DepthStencilStateTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.DepthStencilStateTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.EffectTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.EffectTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.GraphicsAdapterTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.GraphicsAdapterTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

Expand All @@ -329,131 +338,150 @@ jobs:
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.IndexBufferTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.MiscellaneousTests Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.MiscellaneousTests
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.ModelTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.ModelTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.OcclusionQueryTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.OcclusionQueryTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.RasterizerStateTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.RasterizerStateTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.RenderTarget2DTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.RenderTarget2DTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.RenderTargetCubeTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.RenderTargetCubeTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.SamplerStateTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.SamplerStateTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.ScissorRectangleTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.ScissorRectangleTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.ShaderTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.ShaderTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.SpriteBatchTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.SpriteBatchTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.SpriteFontTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.SpriteFontTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.Texture2DNonVisualTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.Texture2DNonVisualTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.Texture2DTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.Texture2DTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.Texture3DNonVisualTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.Texture3DNonVisualTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.Texture3DTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.Texture3DTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.TextureCubeTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.TextureCubeTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.VertexBufferTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.VertexBufferTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

- name: Run Graphics.ViewportTest Tests
run: dotnet MonoGame.Tests.dll --timeout=300000 --test MonoGame.Tests.Graphics.ViewportTest
env:
CI: true
continue-on-error: true
working-directory: tests-desktopgl
if: runner.environment != 'github-hosted'

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