-
Notifications
You must be signed in to change notification settings - Fork 4
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
a3a1697
commit 2955413
Showing
18 changed files
with
1,978 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,66 @@ | ||
<?php | ||
$username = $_GET['username']; | ||
$userpass = $_GET['userpass']; | ||
|
||
if ($username == '') die('21'); | ||
if ($userpass == '') die('22'); | ||
|
||
if (strlen($username) < 4) die('31'); | ||
if (strlen($userpass) < 4) die('32'); | ||
|
||
if (strlen($username) > 24) die('41'); | ||
if (strlen($userpass) > 24) die('42'); | ||
|
||
function save_character() { | ||
global $user_name, $user_pass, $char_name, $char_level, $char_exp, $char_food, $char_gold, $char_bank, | ||
$char_equip_weapon, $char_equip_armor, $char_damage_min, $char_damage_max, $char_armor, | ||
$char_str, $char_dex, $char_int, $char_per, $char_life_cur, $char_life_max, $char_mana_cur, $char_mana_max, | ||
$char_inv_hppotion, | ||
$char_x, $char_y, $char_stat_kills, $char_stat_deads, $char_monster; | ||
|
||
$file .= "<?php\n\n"; | ||
|
||
$file .= '$user_name = "'.$user_name.'";'."\n"; | ||
$file .= '$user_pass = "'.$user_pass.'";'."\n"; | ||
$file .= '$char_name = "'.$char_name.'";'."\n"; | ||
$file .= '$char_level = '.$char_level.';'."\n"; | ||
$file .= '$char_exp = '.$char_exp.';'."\n"; | ||
$file .= '$char_food = '.$char_food.';'."\n"; | ||
$file .= '$char_gold = '.$char_gold.';'."\n"; | ||
$file .= '$char_bank = '.$char_bank.';'."\n"; | ||
$file .= '$char_equip_weapon = '.$char_equip_weapon.';'."\n"; | ||
$file .= '$char_equip_armor = '.$char_equip_armor.';'."\n"; | ||
$file .= '$char_damage_min = '.$char_damage_min.';'."\n"; | ||
$file .= '$char_damage_max = '.$char_damage_max.';'."\n"; | ||
$file .= '$char_armor = '.$char_armor.';'."\n"; | ||
$file .= '$char_str = '.$char_str.';'."\n"; | ||
$file .= '$char_dex = '.$char_dex.';'."\n"; | ||
$file .= '$char_int = '.$char_int.';'."\n"; | ||
$file .= '$char_per = '.$char_per.';'."\n"; | ||
$file .= '$char_life_cur = '.$char_life_cur.';'."\n"; | ||
$file .= '$char_life_max = '.$char_life_max.';'."\n"; | ||
$file .= '$char_mana_cur = '.$char_mana_cur.';'."\n"; | ||
$file .= '$char_mana_max = '.$char_mana_max.';'."\n"; | ||
$file .= '$char_inv_hppotion = '.$char_inv_hppotion.';'."\n"; | ||
$file .= '$char_x = '.$char_x.';'."\n"; | ||
$file .= '$char_y = '.$char_y.';'."\n"; | ||
$file .= '$char_stat_kills = '.$char_stat_kills.';'."\n"; | ||
$file .= '$char_stat_deads = '.$char_stat_deads.';'."\n"; | ||
$file .= '$char_monster = '.$char_monster.';'."\n"; | ||
|
||
$file .= "\n?>"; | ||
|
||
file_put_contents('../characters/character.'.$user_name.'.php', $file); | ||
} | ||
|
||
function all_response() { | ||
global $char_name, $char_level, $char_exp, $char_food, $char_gold, $char_life_cur, $char_life_max; | ||
return "|all:".$char_name.":".$char_level.":".$char_exp.":".$char_food.":".$char_gold.":".$char_life_cur.":".$char_life_max; | ||
} | ||
|
||
function rest_response() { | ||
global $char_gold, $char_food, $char_life_cur, $char_life_max; | ||
return "|rest:".$char_gold.":".$char_food.":".$char_life_cur.":".$char_life_max; | ||
} | ||
|
||
?> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,254 @@ | ||
<?php | ||
$res = '0'; | ||
|
||
include 'common/common.php'; | ||
|
||
$action = $_GET['action']; | ||
$amount = $_GET['amount']; | ||
|
||
if (file_exists('characters/character.'.$username.'.php')) { | ||
require_once 'characters/character.'.$username.'.php'; | ||
if (($userpass != '')&&($userpass == $user_pass)) { | ||
if ($action == 'login') { | ||
$res = '1'; | ||
} | ||
if ($action == 'get_character_info') { | ||
$res = | ||
$char_name."\n". | ||
$char_level."\n". | ||
$char_exp."\n". | ||
$char_food."\n". | ||
$char_gold."\n". | ||
$char_bank."\n". | ||
$char_equip_weapon."\n". | ||
$char_equip_armor."\n". | ||
$char_damage_min."\n". | ||
$char_damage_max."\n". | ||
$char_armor."\n". | ||
|
||
$char_str."\n". | ||
$char_dex."\n". | ||
$char_int."\n". | ||
$char_per."\n". | ||
$char_life_cur."\n". | ||
$char_life_max."\n". | ||
$char_mana_cur."\n". | ||
$char_mana_max."\n". | ||
|
||
$char_inv_hppotion."\n". | ||
|
||
$char_x."\n". | ||
$char_y."\n". | ||
|
||
$char_stat_kills."\n". | ||
$char_stat_deads."\n"; | ||
|
||
$char_monster."\n"; | ||
} | ||
if ($action == 'get_gold_info') { | ||
$res = $char_gold."\n". | ||
$char_bank."\n"; | ||
} | ||
if ($action == 'deposit') { | ||
if ($amount <= 0) | ||
$res = die('e1'); | ||
if ($amount > $char_gold) | ||
$res = die('e2'); | ||
$char_gold = $char_gold - $amount; | ||
$char_bank = $char_bank + $amount; | ||
save_character(); | ||
$res = $char_gold."\n". | ||
$char_bank."\n"; | ||
} | ||
if ($action == 'withdraw') { | ||
if ($amount <= 0) | ||
$res = die('e1'); | ||
if ($amount > $char_bank) | ||
$res = die('e2'); | ||
$char_bank = $char_bank - $amount; | ||
$char_gold = $char_gold + $amount; | ||
save_character(); | ||
$res = $char_gold."\n". | ||
$char_bank."\n"; | ||
} | ||
if ($action == 'get_inn_info') { | ||
$res = $char_gold."\n". | ||
$char_food."\n". | ||
$char_life_cur."\n". | ||
$char_life_max."\n". | ||
$char_mana_cur."\n". | ||
$char_mana_max."\n"; | ||
} | ||
if ($action == 'get_food') { | ||
if ($char_gold < 10) | ||
$res = die('e1'); | ||
if ($char_food >= 7) | ||
$res = die('e2'); | ||
$char_gold = $char_gold - 10; | ||
$char_food++; | ||
save_character(); | ||
$res = $char_gold."\n". | ||
$char_food."\n"; | ||
} | ||
if ($action == 'get_room') { | ||
if ($char_gold < 10) | ||
$res = die('e1'); | ||
$char_gold = $char_gold - 10; | ||
$char_life_cur = $char_life_max; | ||
$char_mana_cur = $char_mana_max; | ||
save_character(); | ||
$res = $char_gold."\n". | ||
$char_life_max."\n". | ||
$char_mana_max."\n"; | ||
} | ||
if ($action == 'get_inventory') { | ||
$res = $char_gold."\n". | ||
$char_inv_hppotion."\n"; | ||
} | ||
if ($action == 'get_healer_info') { | ||
$res = $char_gold."\n". | ||
$char_life_cur."\n". | ||
$char_life_max."\n". | ||
$char_mana_cur."\n". | ||
$char_mana_max."\n"; | ||
} | ||
if ($action == 'get_rest_info') { | ||
$res = $char_food."\n". | ||
$char_life_cur."\n". | ||
$char_life_max."\n". | ||
$char_mana_cur."\n". | ||
$char_mana_max."\n"; | ||
} | ||
if ($action == 'healer') { | ||
if ($char_gold < 10) | ||
$res = die('e1'); | ||
$char_gold = $char_gold - 10; | ||
$char_life_cur = $char_life_max; | ||
$char_mana_cur = $char_mana_max; | ||
save_character(); | ||
$res = $char_gold."\n". | ||
$char_life_max."\n". | ||
$char_mana_max."\n"; | ||
} | ||
if ($action == 'rest') { | ||
if ($char_food <= 0) | ||
$res = die('e1'); | ||
if ($char_life_cur <= 0) | ||
$res = die('e2'); | ||
$char_life_cur = $char_life_max; | ||
$char_mana_cur = $char_mana_max; | ||
$char_food--; | ||
save_character(); | ||
$res = $char_food."\n". | ||
$char_life_max."\n". | ||
$char_mana_max."\n"; | ||
} | ||
if ($action == 'move_west') { | ||
$char_x--; | ||
save_character(); | ||
$res = $char_x."\n". | ||
$char_y."\n"; | ||
} | ||
if ($action == 'move_east') { | ||
$char_x++; | ||
save_character(); | ||
$res = $char_x."\n". | ||
$char_y."\n"; | ||
} | ||
if ($action == 'move_north') { | ||
$char_y--; | ||
save_character(); | ||
$res = $char_x."\n". | ||
$char_y."\n"; | ||
} | ||
if ($action == 'move_south') { | ||
$char_y++; | ||
save_character(); | ||
$res = $char_x."\n". | ||
$char_y."\n"; | ||
} | ||
if ($action == 'revive') { | ||
$char_life_cur = rand(1, 5); | ||
$char_mana_cur = 0; | ||
save_character(); | ||
$res = $char_life_cur."\n". | ||
$char_life_max."\n". | ||
$char_mana_cur."\n". | ||
$char_mana_max."\n"; | ||
} | ||
if ($action == 'gen_monster') { | ||
if ($char_monster == 0) | ||
$char_monster = rand(1, 9); | ||
save_character(); | ||
$res = $char_monster."\n"; | ||
} | ||
if ($action == 'atk_monster') { | ||
$char_monster = rand(1, 9); | ||
$char_life_cur = $char_life_cur - rand(1, 5); | ||
if ($char_life_cur < 0) { | ||
$char_stat_deads = $char_stat_deads + 1; | ||
$char_life_cur = 0; | ||
$char_monster = 0; | ||
$char_gold = 0; | ||
} | ||
if ($char_life_cur > 0) { | ||
$char_stat_kills = $char_stat_kills + 1; | ||
$char_gold = $char_gold + rand(5, 9); | ||
} | ||
save_character(); | ||
$res = $char_monster."\n". | ||
$char_gold."\n". | ||
$char_life_cur."\n". | ||
$char_life_max."\n"; | ||
} | ||
|
||
// Lizardry | ||
if ($action == 'in_town') { | ||
$res = | ||
"Главная Площадь|Вы находитесь на главной площади города.".all_response()."\n"; | ||
$res = $res . "Таверна|index.php?action=tavern"."\n"; | ||
} | ||
if ($action == 'tavern') { | ||
$res = | ||
"Таверна|Краткое описание таверны."."\n"; | ||
if (($char_gold >= 10)&&($char_life_cur < $char_life_max)) | ||
$res = $res . "Снять комнату на ночь|index.php?action=rest_in_tavern"."\n"; | ||
if (($char_gold >= 10)&&($char_food < 7)) | ||
$res = $res . "Купить провизию|index.php?action=buy_food_in_tavern"."\n"; | ||
$res = $res . "Покинуть Таверну|index.php?action=in_town"."\n"; | ||
} | ||
if ($action == 'rest_in_tavern') { | ||
if ($char_gold < 10) | ||
$res = die( | ||
"Таверна|У вас недостаточно золота!"."\n". | ||
"Покинуть Таверну|index.php?action=in_town"."\n" | ||
); | ||
$char_gold = $char_gold - 10; | ||
$char_life_cur = $char_life_max; | ||
save_character(); | ||
$res = | ||
"Таверна|Вы выспались и полны сил.".rest_response()."\n"; | ||
$res = $res . "Выйти из комнаты|index.php?action=tavern"."\n"; | ||
} | ||
if ($action == 'buy_food_in_tavern') { | ||
if ($char_gold < 10) | ||
$res = die( | ||
"Таверна|У вас недостаточно золота!"."\n". | ||
"Покинуть Таверну|index.php?action=in_town"."\n" | ||
); | ||
if ($char_food < 7) { | ||
$char_gold = $char_gold - 10; | ||
$char_food = $char_food + 1; | ||
save_character(); | ||
$res = | ||
"Таверна|Вы купили один мешок провианта.".rest_response()."\n"; | ||
$res = $res . "Назад|index.php?action=tavern"."\n"; | ||
} else { | ||
$res = "Назад|index.php?action=tavern"."\n"; | ||
} | ||
} | ||
} | ||
} | ||
|
||
echo $res; | ||
?> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,50 @@ | ||
<?php | ||
$res = '0'; | ||
|
||
include '../common/common.php'; | ||
|
||
$charname = $_GET['charname']; | ||
$action = $_GET['action']; | ||
|
||
if ($charname == '') die('23'); | ||
if (strlen($charname) < 4) die('33'); | ||
if (strlen($charname) > 24) die('43'); | ||
|
||
if ($action == 'registration') { | ||
if (file_exists('../characters/character.'.$username.'.php')) { | ||
$res = '1'; | ||
} else{ | ||
$user_name = $username; | ||
$user_pass = $userpass; | ||
$char_name = $charname; | ||
$char_level = 1; | ||
$char_exp = 0; | ||
$char_food = 7; | ||
$char_gold = 50; | ||
$char_bank = 10; | ||
$char_equip_weapon = 101; | ||
$char_equip_armor = 201; | ||
$char_damage_min = 1; | ||
$char_damage_max = 3; | ||
$char_armor = 1; | ||
$char_str = 5; | ||
$char_dex = 5; | ||
$char_int = 5; | ||
$char_per = 5; | ||
$char_life_cur = 25; | ||
$char_life_max = 25; | ||
$char_mana_cur = 10; | ||
$char_mana_max = 10; | ||
$char_inv_hppotion = 3; | ||
$char_x = 1000; | ||
$char_y = 1000; | ||
$char_stat_kills = 0; | ||
$char_stat_deads = 0; | ||
$char_monster = 0; | ||
|
||
save_character(); | ||
$res = '2'; | ||
} | ||
} | ||
echo $res; | ||
?> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
0.0.1 |
Oops, something went wrong.