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- add FFmpeg4 support - add gamma shader - add horizontal/vertical offset to StringText (SFML 2.5.0) - add if.regex condition - add min/max value to InputText - add multiple if condition action (ex: if x == 1 and y == 2) - add new game actions - add new scancodes to keyboard parser - add palette support to BitmapFont - allow setting action for any key press - allow unmounting folders from physfs search path - changed elapsed time code to process more steps in regards to the current fps limit - fix blurry level when using odd window size by forcing level view to be even in size - fully implement load/save game - initial Spell implementation - make add/remove gold code generic for all items that have the quantity/capacity properties - refactor game object query syntax - refactor getVar* - refactor level drawing to support multiple layers (for automap) - refactor Namer into Classifier - refactor replaceVars to replace vars between || instead of between %% to avoid conflicts with queries - refactor sfeMovie - remane val to value - remove support for old PhysFS - replace captureInputEvents bool with InputEvent in Button/Level - replace regex search with string::find - replace string conversions with C++17's charconv - require SFML 2.5 - update tileset generation code - use string_view where appropriate - update gamefiles - add some initial quests (poisoned water, ogden's sign, farmer's orchard, etc) - add all default levels (Diablo + Hellfire) - add automap for all level types + flare
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DGEngine
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Nov 25, 2018
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