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DGEngine v0.1.12

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released this 03 Nov 00:03
· 78 commits to master since this release

Release for Windows

- add support for loading resources using id from filename if id not present
- load resources from existing id (name aliases)
- fix audio.play action setting loop to false
- add alphanum check to ids
- update color parsing code
- add name to level
- refactor parse utils code
- refactor fadeIn/Out
- add action to pause level
- refactor of level code (WIP)

update gamefiles:
- add all quests
- add all gossip texts
- change texts location
- disable keys when showing text/game menu
- add label with map name to levels (except town)
- update colors (blue/gold) to be closer to original
- show different inventory image depending on player class
- change save game to not save cel loading (only player)
- change code to check if using beta MPQ file and adjust accordingly

Note: This is a work in progress. Some things aren't perfect and that's known.
Here is a list of known issues:

  • level object hover sometimes shows a weird text (overlapping level objects)
  • Hell is holy