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Release v0.23.0
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sebcrozet committed Nov 8, 2023
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10 changes: 9 additions & 1 deletion CHANGELOG.md
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# Changelog

## Unreleased
## 0.23.0
### Modified
- Update to Bevy 0.12

### Added
- `ColliderView::as_typed_shape` and `::to_shared_shape` to convert a `ColliderView` to a parry’s
`TypedShape` or `SharedShape`. The `From` trait has also been implemented accordingly.
- Implement `Copy` for `ColliderView` and all the other non-mut shape views.
- Add `RapierContext::rigid_body_colliders` to retrieve all collider entities attached to this rigid-body.
- Add `RapierPhysicsPlugin::in_fixed_schedule`/`::in_schedude` to add rapier’s systems to a fixed/custom
schedule.
- Re-export `JointAxesMask`, `JointAxis`, `MotorModel`.
- Implement `Deref` for `ReadMassProperties`.
- Expose the `stop_at_penetration` parameter of shape-casting, to enable or ignore overlaps at the initial position
of the shape.

### Fix
- Fix `RapierContext::integration_parameters::dt` not being updated on non-fixed timestep modes.
- Fix debug-renderer lagging one frame behind.
- Fix Collider `Transform` rotation change not being taken into account by the physics engine.
- Fix automatic update of `ReadMassProperties`.
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2 changes: 1 addition & 1 deletion bevy_rapier2d/Cargo.toml
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[package]
name = "bevy_rapier2d"
version = "0.22.0"
version = "0.23.0"
authors = ["Sébastien Crozet <[email protected]>"]
description = "2-dimensional physics engine in Rust, official Bevy plugin."
documentation = "http://docs.rs/bevy_rapier2d"
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2 changes: 1 addition & 1 deletion bevy_rapier3d/Cargo.toml
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@@ -1,6 +1,6 @@
[package]
name = "bevy_rapier3d"
version = "0.22.0"
version = "0.23.0"
authors = ["Sébastien Crozet <[email protected]>"]
description = "3-dimensional physics engine in Rust, official Bevy plugin."
documentation = "http://docs.rs/bevy_rapier3d"
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