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Fix interpolation of kinematic character controllers #463
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From what I understanded of
bevy_rapier
's code this change is not valid, because this system execute whole Rapier's subupdates (I stick to name convention from #464), and this code block is executed only for last subupdate. This stores a value from previous subupdate, and next sets final subupdate position as end in lerp system:bevy_rapier/src/plugin/systems.rs
Lines 554 to 556 in c6bcce4
Maybe in case where you have only a one subupdate a code what are you change is invalid, but I must think about this. But otherwise in my opinion code which is writed earlier is correct.
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After implementation expected behavior from #464 I do not know how lerp should looks. When delta time of
FixedUpdate
is greater than delta time ofUpdate
@liquidev's lerp works good, but in situation when it is lower earlier lerp works good. For equals I do not know this at this time. Someone should investigate this.