KinematicCharacterController: early break in move_shape in case of no update. #424
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Hi! I think the
while
inmove_shape
could be early-broken if no improvement is done in an iteration: if I understand correctly, if the character has not moved in an iteration, it will not in the next one, too.However, all the collision queries will be run, consuming time.
But I am not sure this makes sense, since
kinematic_friction_translation
is also updated during iterations.