Producing rendering code for SkiaSharp can be extremely verbose and repetitive. SkiaSharp.Components are higher level views that make declarations more concise.
var result = new Grid();
this.Title = new Label
{
TextSize = 30,
Text = "Title of the view",
VerticalAlignment = Alignment.Center,
};
this.Description = new Label
{
TextSize = 16,
Spans = new[]
{
new Span
{
Text = "Nam ut imperdiet nibh. Ut sollicitudin varius nibh,"
},
new Span
{
ForegroundBrush = new ColorBrush(new SKColor(0xFFF44336)),
Decorations = TextDecoration.Bold,
Text = "id ornare tortor convallis sed"
},
new Span
{
Text = ". Morbi volutpat, lacus efficitur volutpat lacinia, nibh velit ultricies neque, vel faucibus tellus neque at nibh. Nullam vitae tincidunt metus. Vestibulum nec nisl quis lorem tincidunt maximus eu vel lectus. Proin posuere augue molestie imperdiet scelerisque. Phasellus quis suscipit neque."
},
},
};
var gradient = new GradientBrush(new SKPoint(0, 0), new SKPoint(0, 1), new[]
{
new Tuple<float, SKColor>(0, new SKColor(255,255,255,255)),
new Tuple<float, SKColor>(1, new SKColor(238,238,238,255)),
});
var shadow = new Shadow()
{
Blur = new SKPoint(10, 10),
Color = SKColors.Black.WithAlpha(80),
};
this.Image = new Image()
{
Source = "https://source.unsplash.com/random",
Fill = new ColorBrush(SKColors.LightGray),
CornerRadius = 5.0f,
Shadow = shadow,
};
this.Box = new Box()
{
Fill = gradient,
CornerRadius = 5.0f,
Shadow = shadow,
};
var iconGradient = new GradientBrush(new SKPoint(0, 0), new SKPoint(1, 1), new[]
{
new Tuple<float, SKColor>(0, new SKColor(0xFFF44336)),
new Tuple<float, SKColor>(1, new SKColor(0xFF3F51B5)),
});
this.Icon = new Path
{
Source = IconPath.Aperture,
ViewBox = SKRect.Create(0, 0, 24, 24),
Stroke = new Stroke()
{
Size = 5,
Brush = iconGradient,
},
};
// Setting grid column and rows
result.ColumnDefinitions = new[]
{
Grid.Definition.Points(100),
Grid.Definition.Stars(1),
};
result.RowDefinitions = new[]
{
Grid.Definition.Points(100),
Grid.Definition.Points(200),
Grid.Definition.Stars(1),
};
// Setting child positions
result.AddView(this.Icon, 0, 0);
result.AddView(this.Title, 1, 0);
result.AddView(this.Box, 0, 1, 2);
result.AddView(this.Description, 0, 1, 2);
result.Layout(SKRect.Create(0,0,500,500));
result.Render(canvas);
Each time a property of a view changes, the Invalidated
event of a view is raised. This is useful to know when to re-render a view.
Basic interactions are available through the Tap
control which raises events when the user touches its frame. It is a view like any other components.
this.Button = new Tap()
{
BackgroundBrush = new ColorBrush(SKColors.DeepPink),
CornerRadius = 5,
};
this.Button.Tapped += (s,e) => Debug.WriteLine("Tapped");
this.Button.Pressed += (s, e) => ((Tap)s).BackgroundBrush = new ColorBrush(SKColors.LightPink);
this.Button.Released += (s, e) => ((Tap)s).BackgroundBrush = new ColorBrush(SKColors.DeepPink);
If you use provided Renderer
, touches will be wired up automatically.
Contributions are welcome! If you find a bug please report it and if you want a feature please report it.
If you want to contribute code please file an issue and create a branch off of the current dev branch and file a pull request.
MIT © Aloïs Deniel