Ector is an open source async, no-alloc actor framework for embedded devices. It integrates with embassy, the embedded async project.
An actor system is a framework that allows for isolating state within narrow contexts, making it easier to reason about system. Within a actor system, the primary component is an Actor, which represents the boundary of state usage. Each actor has exclusive access to its own state and only communicates with other actors through message-passing.
use ector::*;
/// A Counter that we wish to create an Actor for.
pub struct Counter {
count: u32,
}
// The message our actor will handle.
pub struct Increment;
/// An Actor implements the Actor trait.
impl Actor for Counter {
/// The Message associated type is the message types that the Actor can receive.
type Message = Increment;
/// An actor has to implement the on_mount method. on_mount() is invoked when the internals of an actor is ready,
/// and the actor can begin to receive messages from an inbox.
///
/// The following arguments are provided:
/// * The address to 'self'
/// * An inbox from which the actor can receive messages
async fn on_mount<M>(&mut self, _: DynamicAddress<Self::Message>, mut inbox: M) -> !
where M: Inbox<Self::Message> {
loop {
// Await the next message and increment the counter
let _ = inbox.next().await;
self.count += 1;
}
}
}
/// The entry point of the application is using the embassy runtime.
#[embassy_executor::main]
async fn main(spawner: embassy_executor::Spawner) {
// Mounting the Actor will spawn an embassy task
let addr = ector::actor!(spawner, counter, Counter, Counter { count: 0 });
// The actor address may be used in any embassy task to communicate with the actor.
let _ = addr.notify(Increment).await;
}
You can build and test the framework by running
cargo test
ector
- an actor frameworkmacros
- macros used by drogue-device and application code
See the document CONTRIBUTING.md.
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