Multiplayer bombing fun - a free LAN game inspired by Bomberman!
I did NOT write this game. Source of this game is taken from http://jpct.de/robombs.game/ Copyright © 2008 by EgonOlsen
I only made some minor modification of the game to make it, IMHO, more fun.
Third party sources and libraries used by Robombs:
- J-Ogg - collection of Java libraries for reading Ogg files and decoding different contained formats (http://www.j-ogg.de)
- Paulscode (http://www.paulscode.com)
- jPCT - a free 3D engine for Java and Android (http://www.jpct.net)
- lwjgl - Lightweight Java Game Library (http://lwjgl.org/)
To run this game, you still need game data from http://jpct.de/robombs.game.
- Clone this fork of the game from GitHub
- Download game from http://jpct.de/download/robombs.zip
- Unzip it
- Copy botnames.txt file and data directory to cloned directory
- Play game!
http://jpct.de/robombs.game/credits
Robombs is a single person's afford to create a free and fun multiplayer game greatly inspired by the great Bomberman from Hudson-Soft. However, some parts of Robombs weren't done by EgonOlsen but contributed by other talented people from the jPCT community or from elsewhere.
- 3D- and game-engine, network programming: EgonOlsen (http://www.jpct.net)
- 3D sound system: Paulscode (http://www.paulscode.com)
- Font renderer and texture packer: r.a.f.t. (http://www.aptalkarga.com)
- Invader model and animation: Reed Hawker (http://www.alternatedimension.com)
- Additional animations: fireside (http://fireside7games.com)
- Sounds: PacDV (http://www.pacdv.com/sounds) and PartnersInRhyme (http://www.partnersinrhyme.com/pir/PIRsfx.shtml)
- Textures: EgonOlsen (http://www.jpct.net/) and various texture packs