Place the files in C:\Tools
make sure you got NPM installed : https://nodejs.org/en/download/
Run C:\Tools\RunMeFirst.bat
Download all the swf's with the download tool : C:\Tools\DownloadHabbo\Habbo_Downloader.exe
Download all the required assets
Go to : C:\Repo\all-in-1-converter\DownloadHabbo\Compiled
Check the config.ini to make sure you have selected the right language
Run the : Habbo Downloader.exe
Select option : 1
type : Download All
This will download all that is required.
run the "c:\Tools\run.bat" this will confurt all the SWF / Config files to .nitro and .json for the config.
We already place the default and extra effects in "C:\Tools\asset_default" so this will be done automaticly.
When done all the files will be in : C:\tools\Convert\assets
And that's it you are ready to Rock !
- Please note this is for the default furniture only, all costums your on your own !
Installation :
- npm i yarn -g
- yarn install
- yarn build
Use the Converter:
- yarn start - downloads swf as usual
- yarn start:bundle - bundles files from assets/extracted/${ type } to .nitro
- yarn start:extract - extracts .nitro from assets/extract/${ type } to the files within the .nitro so you can edit them
- yarn start:convert-swf - converts swf files from assets/bundle/${ type } to .nitro without needing furnidata file
Blazing fast badge downloader for habbo badges.
Improved habbo classes for downloading all the rest
Added .nitro support so a easy way to download all furni / clothes from every retro (instruction in the config.ini what to do!)
Multi Merge option for easy backtrack of all your custom and easy intergrate all your needs for Furni and clothes (i have added examples in the merge directory)
A new written Compile and Decompile for all .nitro files
The Compiler works as followed when you want to edit .nitro files this are the steps ( i used the same logic as Laynester was doing ).
- Step 1 : place your .nitro files in the /Compiler/extract <= This can be Furni / Pets / Clothes / Effects
- Step 2: In the download tool run the command : NitroFurniextract
- Step 3: Now all the files are DeCompiled and ready to be edit in the /Compiler/extracted Directory
- Step 4: When you are done Editing your files place all the directories you want to compile from the /Compiler/compile
- Step 5: In the download tool run the command: NitroFurnicompile
- And the last step: All your new .nitro files will be in /Compiler/compiled
Also i changed the SQL-Generator to load variables from the .nitro furni
- width
- length
- height
The SQL Furni generator, this will generate all the SQL's for you.
- Step 1 => just place all .nitro files into the Generate/Furniture that you want in the SQL
- Step 2 => place the FurnitureData.json in the Generate/Furnidata
- Last step : in the download tool run: Generate SQL So more Copy & Paste and way more easyer to combine stuff from other resources!
- The whole habbo community.
- Credits for the Converter : Nitro Team https://discord.gg/yCXcMqrT
- AtlasOmega for "the Among Us effects" : Enable 880 until 903
- Leet for the enables : Enable 500 until 688