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Polyworld

Introduction

This project is a low-poly style polyball game for Computer Graphics courses at ZJU.

Avaliable on PC and iOS platform.

Example

PC Platform Video: click me.

Scene

Start Platform

Finish Line

Features

Scene

  • Infinite world with perlin noise to generate terrain
  • Gerstner wave
  • Parallel light
  • Soft shadow with ESM
  • HDR & Bloom
  • Cloud based on perlin noise
  • Skybox referance to this repo
  • Offline MSAA
  • Start platform animation
  • Finish line explosion

Rendering

  • All realtime rendering
  • Instance draw all object (except ball)
  • Run fluently on integrated graphics card

Physics

  • Scrolling effection with quaternion
  • Collision check with terrian precisely
  • Collision check with tree and stone

How to run

PC Platform

Development base on OpenGL.

You need several tools:

  • CMake
  • gcc
  • glfw3
  • glad
  • Assimp
  • GLM
  • FreeType

For linux user

See CmakeLists.txt to put the header and lib in correct location.

All header in OpenGLStuff/header and all lib in OpenGLStuff/lib, glad.c in OpenGLStuff/src.

Authors

PC version is developed by dydxh.

iOS version is developed by Sxy.

About

Our CG project.

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Languages

  • C 48.5%
  • C++ 46.0%
  • Swift 2.7%
  • GLSL 1.0%
  • Objective-C 1.0%
  • Metal 0.7%
  • CMake 0.1%