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Only feed state events to widgets if we believe they update the state #28422
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Change to
RoomEvent.Timeline
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Can you help me understand why
RoomEvent.Timeline
would be more appropriate here? I'm looking at:versus
and from these comments it sounds like
ClientEvent.Event
, receiving new live events down /sync, is exactly what we want.There was a problem hiding this comment.
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ClientEvent.Event
fires on every single event the SDK ever sees, state, account data, presence, all before those events are processed and without any metadata on whether that event is state which should be applied (state_after
), or state which should be ignored (timeline
).There was a problem hiding this comment.
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Right okay, and we don't seem to require any metadata or processing in this spot
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We do if we want to tell the embedded client if the event is in the timeline or state,
isState()
doesn't tell you that.There was a problem hiding this comment.
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For now we're not yet trying to tell widgets that. This is deliberately a very blunt, "filter all state events out of the timeline and then finally send through just those state events that cause a
RoomStateEvent.Events
" change. (which is why it's in draft)