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Theodoros G. Karounos edited this page Nov 1, 2015 · 10 revisions

###What is SIMBUG SIMBUG is an acronym for a Simulation Business Game. It is addressed to serious or applied games, i.e. games designed for a primary purpose other than pure entertainment and are used to enhance learning in business education.

SIMBUG aims to relieve educators from the burden of possessing several computing and programming skills in order to create a "serious game". Using SIMBUG they will be free to focus on their education goal and any corresponding pedagogical design principles

###What I should read to understand SIMBUG SIMBUG is built upon a "serious game model", i.e. an abstract conceptualization of what any serious game has in common. So you should read this first in order to grasp the base concepts.

SIMBUG software infrastructure is also based on the so called 3-tier architecture. So reading the details will give you a clear understanding of the concept of SIMBUG functionality.

Finally, the core of SIMBUG is presentedin the Open Standard section, providing more technical details (see the Table of Contents on the right).

###SIMBUG: An open project SIMBUG follows a community development path. Firstly an open standard describing the its functionality is developed, allowing for anyone to contribute. Secondly the project is open source, allowing for anyone to take part its development. Finally an API is developed so that anyone can make his own client implementations.

###Acknowledgments SIMBUG was initiated by an MA-ELAAK funded project. The original project consisted of three work-packages

  1. Compiling a computerized business games open standard
  2. Developing a RESTful server that serves SIMBUGs, following the developed standard
  3. Writing a proof-of-concept game that rests in a client machine and communicates with the server