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@@ -21,3 +21,6 @@ cabal.project.local | |
cabal.project.local~ | ||
.HTF/ | ||
.ghc.environment.* | ||
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stack.yaml.lock | ||
hgame.cabal |
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import Distribution.Simple | ||
main = defaultMain |
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module Main where | ||
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import Coord | ||
import Hitbox | ||
import Game | ||
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main :: IO () | ||
main = undefined |
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name: hgame | ||
version: 0.1.0.0 | ||
github: epatrizio/hgame | ||
license: unlicense | ||
author: epatrizio | ||
maintainer: [email protected] | ||
copyright: epatrizio | ||
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extra-source-files: | ||
- README.md | ||
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# Metadata used when publishing your package | ||
# synopsis: A sample game in Haskell language | ||
# category: Game | ||
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# To avoid duplicated efforts in documentation and dealing with the | ||
# complications of embedding Haddock markup inside cabal files, it is | ||
# common to point users to the README.md file. | ||
description: Please see the README on GitHub at <https://github.com/epatrizio/hgame#readme> | ||
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dependencies: | ||
- base >= 4.7 && < 5 | ||
- containers | ||
- hspec | ||
- QuickCheck | ||
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library: | ||
source-dirs: src | ||
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executables: | ||
paf-projet-street-fighter-exe: | ||
main: Main.hs | ||
source-dirs: app | ||
ghc-options: | ||
- -threaded | ||
- -rtsopts | ||
- -with-rtsopts=-N | ||
dependencies: | ||
- hgame | ||
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tests: | ||
hgame-test: | ||
main: Spec.hs | ||
source-dirs: test | ||
ghc-options: | ||
- -threaded | ||
- -rtsopts | ||
- -with-rtsopts=-N | ||
dependencies: | ||
- hgame |
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module Coord where -- ( someFunc ) | ||
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data Zone = Zone Integer Integer -- Width (-w +w) and Height (0 +h) | ||
deriving (Show, Eq) | ||
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data Coordinates = Coord Integer Integer | ||
deriving (Show, Eq) | ||
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data Direction = U | D | R | L -- U (Up) | D (Down) | R (Right) | L (Left) | ||
deriving (Show, Eq) | ||
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data Movement = Mov Direction Integer | ||
deriving (Show, Eq) | ||
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-- Width & Height > 0 | ||
prop_inv_zone :: Zone -> Bool | ||
prop_inv_zone (Zone w h) = w>0 && h>0 | ||
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-- Coordinates must be inside Zone | ||
prop_inv_zone_coord :: Zone -> Coordinates -> Bool | ||
prop_inv_zone_coord (Zone w h) (Coord x y) = x>=(-w) && x<=w && y>=0 && y<=h | ||
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-- Int nb mvt > 0 | ||
prop_inv_movement :: Movement -> Bool | ||
prop_inv_movement (Mov _ n) = n>=0 | ||
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move :: Coordinates -> Movement -> Coordinates | ||
move (Coord x y) (Mov U u) = Coord x (y+u) | ||
move (Coord x y) (Mov D d) = Coord x (y-d) | ||
move (Coord x y) (Mov R r) = Coord (x+r) y | ||
move (Coord x y) (Mov L l) = Coord (x-l) y | ||
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prop_move_leftRight :: Coordinates -> Integer -> Bool | ||
prop_move_leftRight (Coord x y) i = move (move (Coord x y) (Mov R i)) (Mov L i) == (Coord x y) | ||
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prop_move_upDown :: Coordinates -> Integer -> Bool | ||
prop_move_upDown (Coord x y) i = move (move (Coord x y) (Mov U i)) (Mov D i) == (Coord x y) | ||
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-- moveSafe :: Coordinates -> Movement -> Zone -> Maybe Coordinates | ||
-- Q: au lieu de ne pas bouger, aller au bout et s'arrêter ? | ||
moveSafe :: Zone -> Coordinates -> Movement -> Coordinates | ||
moveSafe (Zone _ h) (Coord x y) (Mov U u) | ||
| y+u <= h = move (Coord x y) (Mov U u) | ||
| otherwise = Coord x y | ||
moveSafe _ (Coord x y) (Mov D d) | ||
| y-d >= 0 = move (Coord x y) (Mov D d) | ||
| otherwise = Coord x y | ||
moveSafe (Zone w _) (Coord x y) (Mov R r) | ||
| x+r <= w = move (Coord x y) (Mov R r) | ||
| otherwise = Coord x y | ||
moveSafe (Zone w _) (Coord x y) (Mov L l) | ||
| x-l >= (-w) = move (Coord x y) (Mov L l) | ||
| otherwise = Coord x y | ||
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-- check that movement does not go outside zone | ||
prop_moveSafe :: Zone -> Coordinates -> Movement -> Bool | ||
prop_moveSafe (Zone _ h) (Coord x y) (Mov U u) = y+u <= h | ||
prop_moveSafe _ (Coord x y) (Mov D d) = y-d >= 0 | ||
prop_moveSafe (Zone w _) (Coord x y) (Mov R r) = x+r <= w | ||
prop_moveSafe (Zone w _) (Coord x y) (Mov L l) = x-l >= (-w) | ||
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-- check that always remains in zone | ||
prop_moveSafe_in_zone :: Zone -> Coordinates -> Movement -> Bool | ||
prop_moveSafe_in_zone z c m = (prop_inv_zone_coord z c) && (prop_inv_zone_coord z (moveSafe z c m)) |
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module Game where | ||
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import Coord | ||
import Hitbox | ||
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data FighterState = KO | OK Integer -- Integer > Life points | ||
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newtype FighterId = FighterId Integer | ||
deriving (Eq,Show,Ord) | ||
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data Fighter = Fighter { | ||
idF :: FighterId, | ||
posF :: Coordinates, | ||
hitboxF :: Hitbox, | ||
faceF :: Direction, | ||
stateF :: FighterState | ||
} | ||
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data Game = | ||
GameOver FighterId -- le numero du joueur vainqueur | ||
| CurrentGame { | ||
fighter1 :: Fighter, | ||
fighter2 :: Fighter, | ||
gameZone :: Zone | ||
} |
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module Hitbox where | ||
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import Data.Sequence (Seq (..), (!?)) | ||
import qualified Data.Sequence as S | ||
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import Coord | ||
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data Hitbox = | ||
Rect Coordinates Integer Integer -- Rectangle Coord (point on the top left) + w / h | ||
| Composite (Seq Hitbox) | ||
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prop_inv_hb_notEmpty :: Hitbox -> Bool | ||
prop_inv_hb_notEmpty (Rect _ w h) = w>0 && h>0 | ||
prop_inv_hb_notEmpty (Composite s) = case s of | ||
Empty -> False | ||
_ -> True | ||
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# This file was automatically generated by 'stack init' | ||
# | ||
# Some commonly used options have been documented as comments in this file. | ||
# For advanced use and comprehensive documentation of the format, please see: | ||
# https://docs.haskellstack.org/en/stable/yaml_configuration/ | ||
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# Resolver to choose a 'specific' stackage snapshot or a compiler version. | ||
# A snapshot resolver dictates the compiler version and the set of packages | ||
# to be used for project dependencies. For example: | ||
# | ||
# resolver: lts-3.5 | ||
# resolver: nightly-2015-09-21 | ||
# resolver: ghc-7.10.2 | ||
# | ||
# The location of a snapshot can be provided as a file or url. Stack assumes | ||
# a snapshot provided as a file might change, whereas a url resource does not. | ||
# | ||
# resolver: ./custom-snapshot.yaml | ||
# resolver: https://example.com/snapshots/2018-01-01.yaml | ||
resolver: lts-18.28 | ||
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# User packages to be built. | ||
# Various formats can be used as shown in the example below. | ||
# | ||
# packages: | ||
# - some-directory | ||
# - https://example.com/foo/bar/baz-0.0.2.tar.gz | ||
# subdirs: | ||
# - auto-update | ||
# - wai | ||
packages: | ||
- . | ||
# Dependency packages to be pulled from upstream that are not in the resolver. | ||
# These entries can reference officially published versions as well as | ||
# forks / in-progress versions pinned to a git hash. For example: | ||
# | ||
# extra-deps: | ||
# - acme-missiles-0.3 | ||
# - git: https://github.com/commercialhaskell/stack.git | ||
# commit: e7b331f14bcffb8367cd58fbfc8b40ec7642100a | ||
# | ||
# extra-deps: [] | ||
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# Override default flag values for local packages and extra-deps | ||
# flags: {} | ||
|
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# Extra package databases containing global packages | ||
# extra-package-dbs: [] | ||
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# Control whether we use the GHC we find on the path | ||
# system-ghc: true | ||
# | ||
# Require a specific version of stack, using version ranges | ||
# require-stack-version: -any # Default | ||
# require-stack-version: ">=2.7" | ||
# | ||
# Override the architecture used by stack, especially useful on Windows | ||
# arch: i386 | ||
# arch: x86_64 | ||
# | ||
# Extra directories used by stack for building | ||
# extra-include-dirs: [/path/to/dir] | ||
# extra-lib-dirs: [/path/to/dir] | ||
# | ||
# Allow a newer minor version of GHC than the snapshot specifies | ||
# compiler-check: newer-minor |
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module CoordSpec where | ||
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import Test.Hspec | ||
import Test.QuickCheck | ||
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import Coord as C | ||
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-- Unit tests | ||
coordUT = do | ||
describe "Coord - Unit tests move" $ do | ||
it "Up movement" $ | ||
move (Coord 0 0) (Mov U 10) `shouldBe` (Coord 0 10) | ||
it "Down movement" $ | ||
move (Coord 0 0) (Mov D 10) `shouldBe` (Coord 0 (-10)) | ||
it "Right movement" $ | ||
move (Coord 0 0) (Mov R 10) `shouldBe` (Coord 10 0) | ||
it "Left movement" $ | ||
move (Coord 0 0) (Mov L 10) `shouldBe` (Coord (-10) 0) | ||
describe "Coord - Unit tests moveSafe" $ do | ||
it "Up movement OK" $ | ||
moveSafe (Zone 50 50) (Coord 0 0) (Mov U 10) `shouldBe` (Coord 0 10) | ||
it "Down movement OK" $ | ||
moveSafe (Zone 50 50) (Coord 0 10) (Mov D 10) `shouldBe` (Coord 0 0) | ||
it "Right movement OK" $ | ||
moveSafe (Zone 50 50) (Coord 0 0) (Mov R 10) `shouldBe` (Coord 10 0) | ||
it "Left movement OK" $ | ||
moveSafe (Zone 50 50) (Coord 0 0) (Mov L 10) `shouldBe` (Coord (-10) 0) | ||
it "Up movement KO" $ | ||
moveSafe (Zone 5 5) (Coord 0 0) (Mov U 10) `shouldBe` (Coord 0 0) | ||
it "Down movement KO" $ | ||
moveSafe (Zone 5 5) (Coord 0 0) (Mov D 10) `shouldBe` (Coord 0 0) | ||
it "Right movement KO" $ | ||
moveSafe (Zone 5 5) (Coord 0 0) (Mov R 10) `shouldBe` (Coord 0 0) | ||
it "Left movement OK" $ | ||
moveSafe (Zone 5 5) (Coord 0 0) (Mov L 10) `shouldBe` (Coord 0 0) | ||
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genZoneOk :: Gen Zone | ||
genZoneOk = do | ||
w <- choose (1, 100) | ||
h <- choose (1, 100) | ||
return (Zone w h) | ||
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genZoneKo :: Gen Zone | ||
genZoneKo = do | ||
w <- choose (-100, 0) | ||
h <- choose (-100, 0) | ||
return (Zone w h) | ||
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genCoordOk :: Gen Coordinates | ||
genCoordOk = do | ||
x <- choose (-50, 50) | ||
y <- choose (0, 100) | ||
return (Coord x y) | ||
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genMovUOk :: Integer -> Gen Movement | ||
genMovUOk i = do | ||
m <- choose (0, i) | ||
return (Mov U m) | ||
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genMovDOk :: Integer -> Gen Movement | ||
genMovDOk i = do | ||
m <- choose (0, i) | ||
return (Mov D m) | ||
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genMovROk :: Integer -> Gen Movement | ||
genMovROk i = do | ||
m <- choose (0, i) | ||
return (Mov R m) | ||
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genMovLOk :: Integer -> Gen Movement | ||
genMovLOk i = do | ||
m <- choose (0, i) | ||
return (Mov L m) | ||
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-- QuickCheck auto tests | ||
coordQCT = do | ||
describe "Coord - QuickCheck prop" $ do | ||
it "prop_inv_zone OK" $ property $ | ||
forAll genZoneOk $ prop_inv_zone | ||
it "prop_inv_zone KO" $ property $ | ||
forAll genZoneKo $ \z -> not (prop_inv_zone z) | ||
it "prop_inv_zone_coord" $ property $ | ||
forAll genCoordOk $ prop_inv_zone_coord (Zone 50 100) | ||
it "prop_inv_movement Up" $ property $ | ||
forAll (genMovUOk 100) $ prop_inv_movement | ||
it "prop_inv_movement Down" $ property $ | ||
forAll (genMovDOk 100) $ prop_inv_movement | ||
it "prop_inv_movement Right" $ property $ | ||
forAll (genMovROk 100) $ prop_inv_movement | ||
it "prop_inv_movement Left" $ property $ | ||
forAll (genMovLOk 100) $ prop_inv_movement | ||
it "prop_move_leftRight" $ property $ | ||
\x y i -> prop_move_leftRight (Coord x y) i | ||
it "prop_move_upDown" $ property $ | ||
\x y i -> prop_move_upDown (Coord x y) i | ||
describe "Coord - QuickCheck moveSafe" $ do | ||
it "prop_moveSafe Up" $ property $ | ||
forAll (genMovUOk 100) $ \z -> prop_moveSafe (Zone 50 100) (Coord 0 0) z | ||
it "prop_moveSafe Down" $ property $ | ||
forAll (genMovDOk 100) $ \z -> prop_moveSafe (Zone 50 100) (Coord 0 100) z | ||
it "prop_moveSafe Right" $ property $ | ||
forAll (genMovROk 100) $ \z -> prop_moveSafe (Zone 50 100) (Coord (-50) 0) z | ||
it "prop_moveSafe Left" $ property $ | ||
forAll (genMovLOk 100) $ \z -> prop_moveSafe (Zone 50 100) (Coord 50 0) z | ||
it "prop_moveSafe_in_zone Up" $ property $ | ||
forAll (genMovUOk 1000) $ \z -> prop_moveSafe_in_zone (Zone 10 20) (Coord 0 0) z | ||
it "prop_moveSafe_in_zone Down" $ property $ | ||
forAll (genMovDOk 1000) $ \z -> prop_moveSafe_in_zone (Zone 10 20) (Coord 0 0) z | ||
it "prop_moveSafe_in_zone Right" $ property $ | ||
forAll (genMovROk 1000) $ \z -> prop_moveSafe_in_zone (Zone 10 20) (Coord 0 0) z | ||
it "prop_moveSafe_in_zone Left" $ property $ | ||
forAll (genMovLOk 1000) $ \z -> prop_moveSafe_in_zone (Zone 10 20) (Coord 0 0) z | ||
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-- ToDo | ||
-- KO tests | ||
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module HitboxSpec where | ||
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import Test.Hspec | ||
import Test.QuickCheck | ||
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import Data.Sequence (Seq (..), (!?)) | ||
import qualified Data.Sequence as S | ||
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import Coord as C | ||
import Hitbox as H | ||
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-- Unit tests | ||
hitboxUT = do | ||
describe "Hitbox - Unit tests" $ do | ||
it "prop_inv_hb_notEmpty - KO null sizes" $ | ||
prop_inv_hb_notEmpty (Rect (Coord 0 0) 0 0) `shouldBe` False | ||
it "prop_inv_hb_notEmpty - KO empty sequence" $ | ||
prop_inv_hb_notEmpty (Composite S.empty) `shouldBe` False | ||
it "prop_inv_hb_notEmpty - OK one rectangle" $ | ||
prop_inv_hb_notEmpty (Rect (Coord 0 10) 5 5) `shouldBe` True | ||
it "prop_inv_hb_notEmpty - OK not empty sequence" $ | ||
prop_inv_hb_notEmpty (Composite (S.fromList [(Rect (Coord 0 10) 5 5)])) `shouldBe` True | ||
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