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An attempt to bring Quake II movement physics to Unity engine.

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q2unity

This project is an attempt to bring Quake II movement physics to Unity engine.

Presentation video: click

screenshot

Important note

The project's goal has been meet and this repository is no longer actively developed. Feel free to ask questions about this implementation if you have any.

Movement support

The project provides a fully functional Quake II movement in Unity (while using BSP maps). The entire movement code is based on original id Software's sources and (apparently) works exactly the same as the original.

Game file support

The game has a partial (most features are working) support of Q2 BSP map files including textures, lightmaps and collision detection. Some entities were implemented by me (for "Jump Mod" purposes).

Additionally .pak files can also be opened (automatically) in order to load original Quake II files.

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An attempt to bring Quake II movement physics to Unity engine.

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  • C# 74.2%
  • ShaderLab 21.9%
  • HLSL 3.3%
  • Other 0.6%