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Optional mips dependencies, update readme and yeet duplicated code #324

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2 changes: 1 addition & 1 deletion .github/workflows/test_lib.yml
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ jobs:
uses: actions/checkout@v4

- name: Install local splat
run: python3 -m pip install .
run: python3 -m pip install .[dev]

- name: Test
run: splat capy
25 changes: 23 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,9 +1,30 @@
# splat

[![PyPI](https://img.shields.io/pypi/v/splat64)](https://pypi.org/project/splat64/)

A binary splitting tool to assist with decompilation and modding projects

Currently, only N64, PSX, and PS2 binaries are supported.

Please check out the [wiki](https://github.com/ethteck/splat/wiki) for more information including [examples](https://github.com/ethteck/splat/wiki/Examples) of projects that use splat.

### Requirements
splat requires Python 3.8+. Package requirements can be installed via `pip3 install -U -r requirements.txt`
## Installing

The recommended way to install is using from the PyPi release, via `pip`:

```bash
python3 -m pip install -U splat64[mips]
```

The brackets corresponds to the optional dependencies to install while installing splat. Refer to [Optional dependencies](#optional-dependencies) to see the list of available groups.

If you use a `requirements.txt` file in your repository, then you can add this library with the following line:

```txt
splat64[mips]>=0.21.0,<1.0.0
```

### Optional dependencies

- `mips`: Required when using the N64, PSX or PS2 platforms.
- `dev`: Installs all the available dependencies groups and other packages for development.
312 changes: 3 additions & 309 deletions create_config.py
Original file line number Diff line number Diff line change
@@ -1,315 +1,9 @@
#! /usr/bin/env python3

import argparse
import sys
from pathlib import Path

from src.splat.util.gc import gcinfo
from src.splat.util.n64 import find_code_length, rominfo
from src.splat.util.psx import psxexeinfo

parser = argparse.ArgumentParser(
description="Create a splat config from an N64 ROM, PSX executable, or a GameCube disc image."
)
parser.add_argument(
"file", help="Path to a .z64/.n64 ROM, PSX executable, or .iso/.gcm GameCube image"
)


def main(file_path: Path):
if not file_path.exists():
sys.exit(f"File {file_path} does not exist ({file_path.absolute()})")
if file_path.is_dir():
sys.exit(f"Path {file_path} is a directory ({file_path.absolute()})")

# Check for N64 ROM
if file_path.suffix.lower() == ".n64" or file_path.suffix.lower() == ".z64":
create_n64_config(file_path)
return

file_bytes = file_path.read_bytes()

# Check for GC disc image
if int.from_bytes(file_bytes[0x1C:0x20], byteorder="big") == 0xC2339F3D:
create_gc_config(file_path, file_bytes)
return

# Check for PSX executable
if file_bytes[0:8] == b"PS-X EXE":
create_psx_config(file_path, file_bytes)
return


def create_n64_config(rom_path: Path):
rom_bytes = rominfo.read_rom(rom_path)

rom = rominfo.get_info(rom_path, rom_bytes)
basename = rom.name.replace(" ", "").lower()

header = f"""\
name: {rom.name.title()} ({rom.get_country_name()})
sha1: {rom.sha1}
options:
basename: {basename}
target_path: {rom_path.with_suffix(".z64")}
elf_path: build/{basename}.elf
base_path: .
platform: n64
compiler: {rom.compiler}

# asm_path: asm
# src_path: src
# build_path: build
# create_asm_dependencies: True

ld_script_path: {basename}.ld
ld_dependencies: True

find_file_boundaries: True
header_encoding: {rom.header_encoding}

o_as_suffix: True
use_legacy_include_asm: False
mips_abi_float_regs: o32

asm_function_macro: glabel
asm_jtbl_label_macro: jlabel
asm_data_macro: dlabel

# section_order: [".text", ".data", ".rodata", ".bss"]
# auto_all_sections: [".data", ".rodata", ".bss"]

symbol_addrs_path:
- symbol_addrs.txt
reloc_addrs_path:
- reloc_addrs.txt

# undefined_funcs_auto_path: undefined_funcs_auto.txt
# undefined_syms_auto_path: undefined_syms_auto.txt

extensions_path: tools/splat_ext

# string_encoding: ASCII
# data_string_encoding: ASCII
rodata_string_guesser_level: 2
data_string_guesser_level: 2
# libultra_symbols: True
# hardware_regs: True
# gfx_ucode: # one of [f3d, f3db, f3dex, f3dexb, f3dex2]
"""

first_section_end = find_code_length.run(rom_bytes, 0x1000, rom.entry_point)

segments = f"""\
segments:
- name: header
type: header
start: 0x0

- name: boot
type: bin
start: 0x40

- name: entry
type: code
start: 0x1000
vram: 0x{rom.entry_point:X}
subsegments:
- [0x1000, hasm]

- name: main
type: code
start: 0x{0x1000 + rom.entrypoint_info.entry_size:X}
vram: 0x{rom.entry_point + rom.entrypoint_info.entry_size:X}
follows_vram: entry
"""

if rom.entrypoint_info.bss_size is not None:
segments += f"""\
bss_size: 0x{rom.entrypoint_info.bss_size:X}
"""

segments += f"""\
subsegments:
- [0x{0x1000 + rom.entrypoint_info.entry_size:X}, asm]
"""

if (
rom.entrypoint_info.bss_size is not None
and rom.entrypoint_info.bss_start_address is not None
):
bss_start = rom.entrypoint_info.bss_start_address - rom.entry_point + 0x1000
# first_section_end points to the start of data
segments += f"""\
- [0x{first_section_end:X}, data]
- {{ start: 0x{bss_start:X}, type: bss, vram: 0x{rom.entrypoint_info.bss_start_address:08X} }}
"""
# Point next segment to the detected end of the main one
first_section_end = bss_start

segments += f"""\

- type: bin
start: 0x{first_section_end:X}
follows_vram: main
- [0x{rom.size:X}]
"""

out_file = f"{basename}.yaml"
with open(out_file, "w", newline="\n") as f:
print(f"Writing config to {out_file}")
f.write(header)
f.write(segments)


def create_gc_config(iso_path: Path, iso_bytes: bytes):
gc = gcinfo.get_info(iso_path, iso_bytes)
basename = gc.system_code + gc.game_code + gc.region_code + gc.publisher_code

header = f"""\
name: \"{gc.name.title()} ({gc.get_region_name()})\"
system_code: {gc.system_code}
game_code: {gc.game_code}
region_code: {gc.region_code}
publisher_code: {gc.publisher_code}
sha1: {gc.sha1}
options:
filesystem_path: filesystem
basename: {basename}
target_path: {iso_path.with_suffix(".iso")}
base_path: .
compiler: {gc.compiler}
platform: gc
# undefined_funcs_auto: True
# undefined_funcs_auto_path: undefined_funcs_auto.txt
# undefined_syms_auto: True
# undefined_syms_auto_path: undefined_syms_auto.txt
# symbol_addrs_path: symbol_addrs.txt
# asm_path: asm
# src_path: src
# build_path: build
# extensions_path: tools/splat_ext
# section_order: [".text", ".data", ".rodata", ".bss"]
# auto_all_sections: [".data", ".rodata", ".bss"]
"""

segments = f"""\
segments:
- name: filesystem
type: fst
path: filesystem/sys/fst.bin
- name: bootinfo
type: bootinfo
path: filesystem/sys/boot.bin
- name: bi2
type: bi2
path: filesystem/sys/bi2.bin
- name: apploader
type: apploader
path: filesystem/sys/apploader.img
- name: main
type: dol
path: filesystem/sys/main.dol
"""

out_file = f"{basename}.yaml"
with open(out_file, "w", newline="\n") as f:
print(f"Writing config to {out_file}")
f.write(header)
f.write(segments)


def create_psx_config(exe_path: Path, exe_bytes: bytes):
exe = psxexeinfo.PsxExe.get_info(exe_path, exe_bytes)
basename = exe_path.name.replace(" ", "").lower()

header = f"""\
name: {exe_path.name}
sha1: {exe.sha1}
options:
basename: {basename}
target_path: {exe_path}
base_path: .
platform: psx
compiler: GCC

# asm_path: asm
# src_path: src
# build_path: build
# create_asm_dependencies: True

ld_script_path: {basename}.ld

find_file_boundaries: False
gp_value: 0x{exe.initial_gp:08X}

o_as_suffix: True
use_legacy_include_asm: False

asm_function_macro: glabel
asm_jtbl_label_macro: jlabel
asm_data_macro: dlabel

section_order: [".rodata", ".text", ".data", ".bss"]
# auto_all_sections: [".data", ".rodata", ".bss"]

symbol_addrs_path:
- symbol_addrs.txt
reloc_addrs_path:
- reloc_addrs.txt

# undefined_funcs_auto_path: undefined_funcs_auto.txt
# undefined_syms_auto_path: undefined_syms_auto.txt

extensions_path: tools/splat_ext

subalign: 2

string_encoding: ASCII
data_string_encoding: ASCII
rodata_string_guesser_level: 2
data_string_guesser_level: 2
"""

segments = f"""\
segments:
- name: header
type: header
start: 0x0

- name: main
type: code
start: 0x800
vram: 0x{exe.destination_vram:X}
# bss_size: Please fill out this value when you figure out the bss size
subsegments:
"""
text_offset = exe.text_offset
if text_offset != 0x800:
segments += f"""\
- [0x800, rodata, 800]
"""
segments += f"""\
- [0x{text_offset:X}, asm, {text_offset:X}] # estimated
"""

if exe.data_offset != 0:
data_offset = exe.data_offset
segments += f"""\
- [0x{data_offset:X}, data, {data_offset:X}] # estimated
"""

segments += f"""\
- [0x{exe.size:X}]
"""

out_file = f"{basename}.yaml"
with open(out_file, "w", newline="\n") as f:
print(f"Writing config to {out_file}")
f.write(header)
f.write(segments)

import src.splat as splat

if __name__ == "__main__":
args = parser.parse_args()
main(Path(args.file))
args = splat.scripts.create_config.parser.parse_args()
splat.scripts.create_config.main(Path(args.file))
5 changes: 3 additions & 2 deletions docs/Configuration.md
Original file line number Diff line number Diff line change
Expand Up @@ -32,12 +32,13 @@ target_path: path/to/target/binary
Path to the final elf target

#### Default
Path to the binary that was used as the input to `create_config.py`
Path to the binary that was used as the input to `python3 -m splat create_config`


### platform

The target platform for the binary. Options are
The target platform for the binary. Options are:

- `n64` (Nintendo 64)
- `psx` (PlayStation 1)
- `ps2` (PlayStation 2)
Expand Down
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