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Excalibur v0.30.3 Release

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@eonarheim eonarheim released this 02 Jan 01:41
· 19 commits to main since this release

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Added

  • Adds contact solve bias to RealisticSolver, this allows customization on which direction contacts are solved first. By default there is no bias set to 'none'.

Fixed

  • Fixed false positive warning when adding timers
  • Fixed issue where gamepad buttons wouldn't progress the default loader play button
  • Add defense around middling Safari fullscreen support and update documentation
  • Fixed issue where non-standard gamepad buttons would not be emitted by Excalibur
    • Added an additional param to the ex.GamepadButtonEvent indexto disabiguate between ex.Buttons.Unknown
  • Fixed issue where Realistic solver would not sort contacts by distance causing some artifacts on seams
  • Fixed issue with CompositeCollider where large TileMaps would sometimes causes odd collision behavior in the Realistic Solver when the body & collider components are far apart in a TileMap.

What's Changed

New Contributors

Full Changelog: v0.30.2...v0.30.3