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* Add dominoes exercise * Simplify 'new' * Refactor
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Nenad Misić
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Jul 5, 2024
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# Instructions | ||
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Make a chain of dominoes. | ||
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Compute a way to order a given set of dominoes in such a way that they form a correct domino chain (the dots on one half of a stone match the dots on the neighboring half of an adjacent stone) and that dots on the halves of the stones which don't have a neighbor (the first and last stone) match each other. | ||
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For example given the stones `[2|1]`, `[2|3]` and `[1|3]` you should compute something | ||
like `[1|2] [2|3] [3|1]` or `[3|2] [2|1] [1|3]` or `[1|3] [3|2] [2|1]` etc, where the first and last numbers are the same. | ||
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For stones `[1|2]`, `[4|1]` and `[2|3]` the resulting chain is not valid: `[4|1] [1|2] [2|3]`'s first and last numbers are not the same. | ||
4 != 3 | ||
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Some test cases may use duplicate stones in a chain solution, assume that multiple Domino sets are being used. |
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{ | ||
"authors": [ | ||
"misicnenad" | ||
], | ||
"files": { | ||
"solution": [ | ||
"src/lib.cairo", | ||
"Scarb.toml" | ||
], | ||
"test": [ | ||
"src/tests.cairo" | ||
], | ||
"example": [ | ||
".meta/example.cairo" | ||
] | ||
}, | ||
"blurb": "Make a chain of dominoes." | ||
} |
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use core::dict::Felt252DictTrait; | ||
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type Domino = (u8, u8); | ||
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/// A table keeping track of available dominoes. | ||
/// | ||
/// Effectively a 6x6 matrix represented as a dynamic array. Each position denotes whether a domino | ||
/// is available with that column dots and row dots. Positions are mirrored ((3,4) == (4,3)), except | ||
/// for positions with equal row and column numbers. | ||
#[derive(Destruct)] | ||
struct AvailabilityTable { | ||
d: Felt252Dict<u8>, | ||
len: usize | ||
} | ||
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fn index(x: u8, y: u8) -> u8 { | ||
(x - 1) * 6 + (y - 1) | ||
} | ||
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#[generate_trait] | ||
impl AvailabilityTableImpl of AvailabilityTableTrait { | ||
fn new() -> AvailabilityTable { | ||
AvailabilityTable { d: Default::default(), len: 36 } | ||
} | ||
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fn get(ref self: AvailabilityTable, x: u8, y: u8) -> u8 { | ||
let i = index(x, y); | ||
assert!(i.into() < self.len, "Index out of bounds"); | ||
self.d.get(i.into()) | ||
} | ||
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fn set(ref self: AvailabilityTable, x: u8, y: u8, c: u8) { | ||
self.d.insert(index(x, y).into(), c); | ||
} | ||
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fn add(ref self: AvailabilityTable, x: u8, y: u8) { | ||
let c = self.get(x, y); | ||
self.set(x, y, c + 1); | ||
if x != y { // Not the diagonal | ||
let c = self.get(y, x); | ||
self.set(y, x, c + 1); | ||
} | ||
} | ||
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fn remove(ref self: AvailabilityTable, x: u8, y: u8) { | ||
// For this toy code hard explicit fail is best | ||
assert!(self.get(x, y) > 0, "no stones to remove: ({:?}, {:?})", x, y); | ||
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let c = self.get(x, y); | ||
self.set(x, y, c - 1); | ||
if x != y { // Not the diagonal | ||
let c = self.get(y, x); | ||
self.set(y, x, c - 1); | ||
} | ||
} | ||
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fn pop_first(ref self: AvailabilityTable, x: u8) -> Option<u8> { | ||
// the "double" has precedence, otherwise an invalid chain might occur | ||
if self.get(x, x) > 0 { | ||
self.remove(x, x); | ||
return Option::Some(x); | ||
} | ||
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let mut y = 1; | ||
loop { | ||
if y == 7 { | ||
break Option::None; | ||
} | ||
if self.get(x, y) > 0 { | ||
self.remove(x, y); | ||
break Option::Some(y); | ||
} | ||
y += 1; | ||
} | ||
} | ||
} | ||
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fn chain(dominoes: @Array<Domino>) -> Option<Array<Domino>> { | ||
match dominoes.len() { | ||
0 => Option::Some(array![]), | ||
1 => { | ||
let domino: Domino = *dominoes[0]; | ||
let (x, y) = domino; | ||
if x == y { | ||
Option::Some(array![domino]) | ||
} else { | ||
Option::None | ||
} | ||
}, | ||
_ => { | ||
// First check if the total number of each amount of dots is even, if not it's not | ||
// possible to complete a cycle. This follows from that it's an Eulerian path. | ||
let mut d: Felt252Dict<u8> = Default::default(); | ||
let mut i = 0; | ||
while i < dominoes | ||
.len() { | ||
let (x, y): Domino = *dominoes[i]; | ||
d.insert(x.into(), d.get(x.into()) + 1); | ||
d.insert(y.into(), d.get(y.into()) + 1); | ||
i += 1; | ||
}; | ||
let mut i = 0; | ||
let even_dot_types = loop { | ||
if i == 6 { | ||
break true; | ||
} | ||
if d.get(i.into()) % 2 != 0 { | ||
break false; | ||
} | ||
i += 1; | ||
}; | ||
if !even_dot_types { | ||
return Option::None; | ||
} | ||
let chain = chain_worker(dominoes); | ||
if chain.len() == dominoes.len() { | ||
Option::Some(chain) | ||
} else { | ||
Option::None | ||
} | ||
} | ||
} | ||
} | ||
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fn chain_worker(dominoes: @Array<Domino>) -> Array<Domino> { | ||
let mut t = AvailabilityTableTrait::new(); | ||
let mut i = dominoes.len() - 1; | ||
let first = *dominoes[i]; | ||
while i != 0 { | ||
i -= 1; | ||
let (x, y): Domino = *dominoes[i]; | ||
t.add(x, y); | ||
}; | ||
let mut chain: Array<Domino> = array![]; | ||
chain.append(first); | ||
let (_, mut x) = first; | ||
while let Option::Some(y) = t.pop_first(x) { | ||
chain.append((x, y)); | ||
x = y; | ||
}; | ||
chain | ||
} | ||
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#[cfg(test)] | ||
mod tests; |
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# This is an auto-generated file. | ||
# | ||
# Regenerating this file via `configlet sync` will: | ||
# - Recreate every `description` key/value pair | ||
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications | ||
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion) | ||
# - Preserve any other key/value pair | ||
# | ||
# As user-added comments (using the # character) will be removed when this file | ||
# is regenerated, comments can be added via a `comment` key. | ||
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[31a673f2-5e54-49fe-bd79-1c1dae476c9c] | ||
description = "empty input = empty output" | ||
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[4f99b933-367b-404b-8c6d-36d5923ee476] | ||
description = "singleton input = singleton output" | ||
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[91122d10-5ec7-47cb-b759-033756375869] | ||
description = "singleton that can't be chained" | ||
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[be8bc26b-fd3d-440b-8e9f-d698a0623be3] | ||
description = "three elements" | ||
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[99e615c6-c059-401c-9e87-ad7af11fea5c] | ||
description = "can reverse dominoes" | ||
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[51f0c291-5d43-40c5-b316-0429069528c9] | ||
description = "can't be chained" | ||
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[9a75e078-a025-4c23-8c3a-238553657f39] | ||
description = "disconnected - simple" | ||
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[0da0c7fe-d492-445d-b9ef-1f111f07a301] | ||
description = "disconnected - double loop" | ||
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[b6087ff0-f555-4ea0-a71c-f9d707c5994a] | ||
description = "disconnected - single isolated" | ||
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[2174fbdc-8b48-4bac-9914-8090d06ef978] | ||
description = "need backtrack" | ||
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[167bb480-dfd1-4318-a20d-4f90adb4a09f] | ||
description = "separate loops" | ||
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[cd061538-6046-45a7-ace9-6708fe8f6504] | ||
description = "nine elements" | ||
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[44704c7c-3adb-4d98-bd30-f45527cf8b49] | ||
description = "separate three-domino loops" |
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[package] | ||
name = "dominoes" | ||
version = "0.1.0" | ||
edition = "2023_11" | ||
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# See more keys and their definitions at https://docs.swmansion.com/scarb/docs/reference/manifest.html | ||
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[dependencies] | ||
alexandria_sorting = { git = "https://github.com/keep-starknet-strange/alexandria.git" } |
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fn chain(dominoes: @Array<(u8, u8)>) -> Option<Array<(u8, u8)>> { | ||
panic!( | ||
"From the given dominoes '{dominoes:?}' construct a proper dominoes chain or return None if it is not possible." | ||
) | ||
} |
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